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Nalbina Dungeons Nalbinadun
STEAM GROUP
Nalbina Dungeons Nalbinadun
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ABOUT Nalbina Dungeons

ใƒŠใƒซใƒ“ใƒŠๅŸŽๅกžๅœฐไธ‹็‰ข (Narubina Jลsai Chikarล)

๐™๐™š๐™ก๐™–๐™ญ. ๐™„๐™ฉ'๐™จ ๐™Ÿ๐™ช๐™จ๐™ฉ ๐™– ๐™˜๐™ค๐™ง๐™ฅ๐™จ๐™š. ๐™…๐™ช๐™ข๐™ฅ ๐™–๐™ฉ ๐™š๐™ซ๐™š๐™ง๐™ฎ ๐™ก๐™ž๐™ฉ๐™ฉ๐™ก๐™š ๐™ฉ๐™๐™ž๐™ฃ๐™œ ๐™™๐™ค๐™ฌ๐™ฃ ๐™๐™š๐™ง๐™š ๐™–๐™ฃ๐™™ ๐™ฎ๐™ค๐™ช'๐™ก๐™ก ๐™ฌ๐™š๐™–๐™ง ๐™ฎ๐™ค๐™ช๐™ง๐™จ๐™š๐™ก๐™› ๐™ค๐™ช๐™ฉ. (๐™ฎ๐™–๐™ฌ๐™ฃ) ๐™„๐™ฉ'๐™จ ๐™ฃ๐™ค๐™ฉ ๐™š๐™ซ๐™š๐™ฃ ๐™– ๐™ฅ๐™ง๐™ค๐™ฅ๐™š๐™ง ๐™™๐™ช๐™ฃ๐™œ๐™š๐™ค๐™ฃ. ๐™๐™๐™š๐™ฎ ๐™Ÿ๐™ช๐™จ๐™ฉ ๐™จ๐™š๐™–๐™ก๐™š๐™™ ๐™ค๐™›๐™› ๐™ฉ๐™๐™š ๐™—๐™ค๐™ฉ๐™ฉ๐™ค๐™ข ๐™ก๐™š๐™ซ๐™š๐™ก ๐™ค๐™› ๐™ฉ๐™๐™š ๐™›๐™ค๐™ง๐™ฉ๐™ง๐™š๐™จ๐™จ. ๐™๐™–๐™ ๐™š ๐™– ๐™ก๐™ค๐™ค๐™  ๐™–๐™ง๐™ค๐™ช๐™ฃ๐™™. ๐™’๐™š'๐™ง๐™š ๐™ฃ๐™ค๐™ฉ ๐™ฉ๐™๐™š ๐™›๐™ž๐™ง๐™จ๐™ฉ ๐™ฉ๐™๐™š๐™ฎ'๐™ซ๐™š ๐™ฉ๐™๐™ง๐™ค๐™ฌ๐™ฃ ๐™™๐™ค๐™ฌ๐™ฃ ๐™๐™š๐™ง๐™š.

โ€”๐˜ฝ๐™–๐™ก๐™ฉ๐™๐™ž๐™š๐™ง

The Nalbina Dungeons is an unrevisitable location in the land of Ivalice in Final Fantasy XII. It is a large portion of the fortress that dominates the city of Nalbina.

Escaping the Nalbina Dungeons in The Zodiac Age awards the "A Traitor Redeemed" trophy/achievement.

A great dungeon, created when the Archadian army sealed off the lower levels of Nalbina Fortress. Originally a complex lowtown region. In addition to the usual collection of petty thieves and murderers, its inmates include political dissenters and prisoners of war from the Dalmascan and Nabradian armies, all thrown together without discrimination, separation, or order. An oubliette has been created in the depths of the fortress to hold those prisoners whose cases await judgment before the Court of Archadia.

Nalbina Dungeons are the lower portion of the Nalbina Fortress, which has been sealed off and turned into a prison. The Oubliette is a chamber deep beneath the dungeons and is where Captain Basch is kept imprisoned.

The mechanism of the prison is rather unique as each prisoner is placed in cages hanging from certain chambers. In an interrogation, one can simply pull a level and choose which cage to bring forward for the interrogation process. Further down the Oubliette is the cavern leading to the abandoned Barheim Passage.
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Founded
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