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As Derpy, I wandered through one-way doors of eerie and confusing screens. The moving backdrops and linearity felt like I was being guided through the shattered remains of someone's mind.
Dialog was sparse and confusing. Characters would watch me and speak cryptically or not at all.
The graphics were simplistic, with the white background being the most prominent. My curiosity wasn't enough to get me to wonder what the next white room would have in store.
The only strategy for the "puzzles" was "guess-and-check": "Find the object" among similar-looking objects, or "find the path" among invisible walls.
Overall, I think the game engine itself has potential, however, the content of the game is not engaging beyond a distance feeling of suspense.