STEAM GROUP
LandTraveller ALPHA landtb
STEAM GROUP
LandTraveller ALPHA landtb
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IN-GAME
20
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Founded
26 August, 2016
Language
English
Location
United States 
ABOUT LandTraveller ALPHA

LandTraveller Beta Group

This group is now for displaying information on updates to the beta branch of LandTraveller. It used to be the closed alpha test group.

If you want to join to gain notifications on beta branch updates, feel free to submit your request. You do not need to join to play the beta branch, you can opt in straight from your library menu in Steam (right click the game, properties, betas).

LandTraveller community hub: http://gtm.steamproxy.vip/app/522130

Thank you for helping me test this game~
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
(Beta Update) Aim to Please
- [NEW] Added the composite bow to fit right in between the long bow and the legendary Taka bow - [NEW] Added the direction field to entities in the API so your mod can see which direction an entity is facing - [FIX] Fixed the bug where crossbow bolts could be used as rifle ammo or rifle ammo in crossbows - [FIX] Fixed crashes with invalid mobs that could happen when being defeated while having allies follow you and re-entering the area with those allies - [FIX] Fixed a crash that occurs if a story NPC was pathfinding on its own when certain cutscenes play - [FIX] Fixed an issue where an enemy that is stunned and defeated at the same time leaves behind a solid collision box until its fully cleaned up - [FIX] Fixed a crash that can happen when switching to windowed mode from fullscreen in the middle of a world - [FIX] Fixed a bug where items could still be dropped if you're defeated during swarms, allowing duplication if you went back there - [ADJ] The Enforcers now sometimes drop some rifle ammo - [ADJ] Raised Taka's weapons damage rating from 12 to 16 (24 with steel arrows) - [ADJ] Increased the drop rate of melted essence to 17%, prin needle to 15%, ectoplasm to 15%, apocritoid needle to 15%, and culicoid needle to 15%

(Beta Update) Crash n Smash
- [NEW] Added the Charge active ability where you charge forward with a sword, performing a heavy attack if you collide with an enemy - [NEW] Added the Crash active ability, activated while in the air it lets you land with an intense attack using axes or hammers - [NEW] Added the Hedgehog active ability allowing you to ready your spear to strike oncoming enemies first, doing extra damage to quadrapeds - [FIX] Fixed a bug where critical hits weren't being marked for some attacks that exploit weaknesses - [ADJ] Lightning (the ability) now increases maximum EP 1 for every level instead of just 5 - [ADJ] Affinity now increases maximum EP by 10% instead of 2 points - [ADJ] Vigor now simply heals 1 EP for every enemy defeated as opposed to only doing so if you use a 0 cost special - [ADJ] Lively now increases max EP 2 for every level instead of just 4 - [ADJ] Active abilities work with the Vital orb, costing HP instead at 4x the EP cost

16 Comments
Sayuri 7 Jun, 2017 @ 7:35am 
Thank you, everyone!
Katt 19 Apr, 2017 @ 12:48pm 
nasty bugs :mabiskull::Horzine:
Sayuri 11 Apr, 2017 @ 11:16pm 
Was about to finish up the boss when I discovered some particularly nasty bugs, the update will come after I clean those up and adapt a multiplayer version of the boss.
Sayuri 30 Mar, 2017 @ 6:41pm 
The boss's fighting AI just wasn't doing it for me, so the next update will be a bit delayed as I improve AI.
Sayuri 27 Dec, 2016 @ 12:34am 
There's going to be one massive update coming soon.
Sayuri 14 Oct, 2016 @ 11:17pm 
Next update will be soon too, I want to completely redo the abilities menu and the abilities. It doesn't have the sense of progression or importance it should, and its kind of confusing as it is. I can also merge all my planned ideas for character growth and progression into the new menu. Lets see how it comes out.
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Founded
26 August, 2016
Language
English
Location
United States