STEAM GROUP
LandTraveller ALPHA landtb
STEAM GROUP
LandTraveller ALPHA landtb
1
IN-GAME
16
ONLINE
Founded
26 August, 2016
Language
English
Location
United States 
ABOUT LandTraveller ALPHA

LandTraveller Beta Group

This group is now for displaying information on updates to the beta branch of LandTraveller. It used to be the closed alpha test group.

If you want to join to gain notifications on beta branch updates, feel free to submit your request. You do not need to join to play the beta branch, you can opt in straight from your library menu in Steam (right click the game, properties, betas).

LandTraveller community hub: http://gtm.steamproxy.vip/app/522130

Thank you for helping me test this game~
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
(Beta Update) Crash n Smash
- [NEW] Added the Charge active ability where you charge forward with a sword, performing a heavy attack if you collide with an enemy - [NEW] Added the Crash active ability, activated while in the air it lets you land with an intense attack using axes or hammers - [NEW] Added the Hedgehog active ability allowing you to ready your spear to strike oncoming enemies first, doing extra damage to quadrapeds - [FIX] Fixed a bug where critical hits weren't being marked for some attacks that exploit weaknesses - [ADJ] Lightning (the ability) now increases maximum EP 1 for every level instead of just 5 - [ADJ] Affinity now increases maximum EP by 10% instead of 2 points - [ADJ] Vigor now simply heals 1 EP for every enemy defeated as opposed to only doing so if you use a 0 cost special - [ADJ] Lively now increases max EP 2 for every level instead of just 4 - [ADJ] Active abilities work with the Vital orb, costing HP instead at 4x the EP cost

(Beta Update) Active Ability
- [NEW] Added new active abilities you can learn, starting with Throw for throwing knives in an attack that uses agility and skill for damage - [NEW] Added the Crystal Knife, a new quake element wand weapon - [FIX] NPC labor events (gathering, etc.) no longer show up in worlds the NPC isn't actually in during single player - [FIX] Spike traps are now properly rooted and will pop out if the block they're on is removed - [FIX] Fixed a bug where Glacier projectiles weren't fragmenting properly when hitting enemies and that they were being aimed up slightly on accident - [FIX] Fixed a bug where Induction wasn't staggering hit enemies - [ADJ] Cushions no longer require flowers to craft - [ADJ] Glacier now fragments into 8 projectiles instead of 4 - [ADJ] Many special attacks using orbs were made stronger if they cost more EP, and higher ranking orbs were further made stronger - [ADJ] Damage of Wave Cutter (with sword) was reduced a little - [ADJ] Flame and Frost can now inflict burn and chill, Magnet and Induction can now inflict miasma - [ADJ] Blast radius of Scorch Bomb (with axe) was increased - [ADJ] Special attacks affected by the Woods ability now cost 1 more EP

16 Comments
Sayuri 7 Jun, 2017 @ 7:35am 
Thank you, everyone!
Katt 19 Apr, 2017 @ 12:48pm 
nasty bugs :mabiskull::Horzine:
Sayuri 11 Apr, 2017 @ 11:16pm 
Was about to finish up the boss when I discovered some particularly nasty bugs, the update will come after I clean those up and adapt a multiplayer version of the boss.
Sayuri 30 Mar, 2017 @ 6:41pm 
The boss's fighting AI just wasn't doing it for me, so the next update will be a bit delayed as I improve AI.
Sayuri 27 Dec, 2016 @ 12:34am 
There's going to be one massive update coming soon.
Sayuri 14 Oct, 2016 @ 11:17pm 
Next update will be soon too, I want to completely redo the abilities menu and the abilities. It doesn't have the sense of progression or importance it should, and its kind of confusing as it is. I can also merge all my planned ideas for character growth and progression into the new menu. Lets see how it comes out.
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Founded
26 August, 2016
Language
English
Location
United States