STEAM-GROEP
Lλmbda Gλming [λG]
STEAM-GROEP
Lλmbda Gλming [λG]
8
IN SPEL
28
ONLINE
Opgericht
29 december 2015
Taal
Engels
Locatie
United States 
OVER Lλmbda Gλming

Welcome!

We are a small gaming community mainly composed of a group of friends who used to play on a bunch of different Garry's Mod servers and came together to form this community. Visit our website linked below for more info.

We don't really use this Steam group anymore aside from server update announcements. We are much more active on our Discord, which is also linked below.

Website[lambdagaming.github.io]
Discord[discord.gg]
POPULAIRE DISCUSSIES
RECENTE AANKONDIGINGEN
HLU RP Update 12/21:
Additions
  • Added an automated system to trigger the cascade on BMRP. When the survey team is mining crystals in Xen, there is a 10% chance of obtaining a pure crystal sample. These samples can be inserted into the AMS to trigger the cascade. There are currently two samples that correspond with the available City 17 RP maps. When the HECU detonates the nuke, the chosen City 17 RP map is no longer random and now depends on what sample was inserted into the AMS.

  • Added a loyalty system to City 17 RP that determines when citizens are allowed to perform certain actions. For example, citizens cannot have more than 90% loyalty to spawn the rebel crafting table, and cannot have more than 25% loyalty to become a Resistance Leader. Loyalty can be reduced by mining and killing Combine units, but the Combine can also force a citizen's loyalty to increase by beating them with stunsticks, killing them, or arresting them.

  • Added a cooldown when being demoted from a job so that players cannot immediately choose that job again.

  • Added GAuto. Vehicles can now run out of fuel and be destroyed, but not permanently. The Custodian on BMRP will now spawn with vehicle fuel and repair tools, and rebels on Outland RP can craft repair kits and fuel cans. Vehicles that spawn around the map on Outland RP will spawn with random health and fuel amounts.

  • Added a 1.5 hour time limit to Outland RP. If the rebels cannot launch their rocket or destroy the Combine base within this time period, the Combine will automatically win.

  • Added support for more boss events on rp_bmrf.

  • Added textscreens around rp_bmrf to make it easier to navigate, especially at tram stations.

Changes
  • Replaced Gman's teleporter with the Gman Teleporting Briefcase addon.

  • Moved the HECU Weapon Crate to the locked weapons room on rp_bmrf.

  • Replaced both Outland RP maps with rp_mezs. This is a fantastic map that fits with the server better than the other two.

  • Updated rp_city24_v3 to rp_city24_v4.

  • Merged the Weapons Engineer job into the Weapon Specialist job on BMRP. Due to this change, the Weapon Specialist has been moved to the Science category and will no longer spawn with weapons and ammo, but being able to spawn weapon shipments hasn't changed.

  • Renamed the Service Official to Custodian.

  • The Biochemist now spawns with the Possessor by default instead of having to craft it.

  • Vortigaunts will now be demoted back to Citizen when killed on City 17 RP.

  • The loading screen will now indicate and give a short explanation about what segment of the RP the server is currently playing on.

  • The Overwatch Soldier, Overwatch Guard, and Resistance Leader jobs are now restricted until at least 5 metrocops are killed. This was done to make the progression to more powerful units feel more natural.

  • Increased the time, range, and conditions for spawning loot around the map on Outland RP.

  • Replaced the portal closing button on Outland RP with a central core that the rebels must destroy to eliminate the Combine and end the session.

  • Manhacks on Outland RP are now deployable by Overwatch Soldiers instead of by all Combine units from an NPC.

  • Players will now automatically enter Combine vehicles when deploying them on Outland RP.

  • Combine vehicles will now automatically despawn after 5 minutes of inactivity on Outland RP.

  • Players will now be forced to respawn when switching teams on Outland RP to prevent abuse.

  • Changed the Combine Vehicle NPC to a Vehicle Deployment Terminal.

  • Improved the rebel rocket launch button to make it more noticeable.

  • Moved the Refugee to a separate category on Outland RP so it doesn't have access to the rebel buy menu.

  • Due to changes made to Outland RP, the gm_atomic map is now accessible from BMRP, but only under special conditions that allow for inserting a nuke into the AMS.

  • Reworked how events are handled on BMRP. The Gman can choose what event should trigger next, but can no longer trigger it directly. Events will be triggered by the server if the right conditions are met, and events that the Gman "nudged" will take priority.

  • Improved the GUI for the item NPCs and buy menu.

Fixes
  • Fixed the Gman event menu on BMRP being completely broken.

  • Fixed the keys not being able to lock or unlock doors that were part of predefined groups.

  • Fixed the door system creating errors when trying to lock/unlock Level 2 Security doors on BMRP, due to it referencing a job that was removed a while ago.

Deletions
  • Removed the Forklifts from BMRP.

  • Removed rp_sectorc_beta and rp_city17_district47. They weren't necessarily needed and reducing the amount of maps makes it easier to manage the remaining ones.

  • Removed the ceasefire system from City 17 RP since the new loyalty system should naturally prevent rushing.

Various Gamemodes Update 11/30:
Additions
  • Added TTT2. The weapon selection is the same as before, but I might add more in the future.

Changes
  • Replaced Prop Hunt with Prop Hunt Extended Plus, a newer version with improvements and bug fixes.

  • Replaced the mapvote system with a different version that also supports voting for gamemodes.

Deletions
  • Removed PatchPlay and the TTT Turret. (They were both broken.)