Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
And how can you prove that it's to give to someone else or it's to do business with?
I think that's the main problem that I think should be tried to solve. What would you propose?
I don't think it's unrealistic. What work is it to see if the buyer has made a +1 in the total of games once you have sent him the key? Or something as simple as indicating to the seller that the key has been activated... are ideas...
That's why i told you that implimenting a rule like that will be hard to monitor
Btw.. Everyone has many leftover keys to redeem for fake +1.
But if there's some rule like that (key is only for instant use on buyer's account), you can inform, that you will redeem it yourself after some time without compensation. You can try that ^^
Basically this. There's already a rule against buying multiple copies of the same game.