Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
And how can you prove that it's to give to someone else or it's to do business with?
I think that's the main problem that I think should be tried to solve. What would you propose?
I don't think it's unrealistic. What work is it to see if the buyer has made a +1 in the total of games once you have sent him the key? Or something as simple as indicating to the seller that the key has been activated... are ideas...
That's why i told you that implimenting a rule like that will be hard to monitor
Btw.. Everyone has many leftover keys to redeem for fake +1.
But if there's some rule like that (key is only for instant use on buyer's account), you can inform, that you will redeem it yourself after some time without compensation. You can try that ^^
Basically this. There's already a rule against buying multiple copies of the same game.