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I like the material for the orange tiles, however the rest seem to have overkill normalmap, and the grass looks like a sort of organic material that resembles creep from StarCraft2, that slimy unstable soil.
What I would suggest is the following:
On the grass, try to have linear normal with even distribution, or grass patches with even distribution.
Linear grass: https://www.filterforge.com/filters/813-normal.jpg
Grass patches: http://4.bp.blogspot.com/-tBYrf_WA5cM/Td41JPb1oXI/AAAAAAAAAHQ/i5gxo77vp9A/w1200-h630-p-k-no-nu/forest_grass01.png
For the colored tiles, I would personally tone down the bump intensity, or made it with less noise. There is another option, there are many anti-slip tiles that feature a motif, such as flowers, or waves, or some sort of other figure which acts as the anti-slip.
The "tree", I am not sure what sort of material it is representing, it reminds me of external insulation coating of houses: http://www.artdomconstruction.co.uk/images/house-thermal-insulation-london1.jpg
Thus I am not able to comment on that.
Please take the above comments as constructive criticism, as I have pointed out the steps to make them look different. Also please note that the above is solely my opinion and does not reflect the ways it should or should not be done, as that is very much subjective.
Thank you very much for your attention, and happy texturing!
Papi
The tree in the middle is made of the tiles, it gives off a bit of a minecraft-y look but that's ok for now.
Thanks for liking the tiles!
The grass texture is what I'm the most concerned about since creating grass isn't as easy as the other ones, I know it looks too slimy and Ill probably work on it more before do anything serious with it.
Thank you for your comment!