STEAM GROUP
CK2 and EU4 Multiplayer ParaMP
STEAM GROUP
CK2 and EU4 Multiplayer ParaMP
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Founded
16 April, 2014
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ABOUT CK2 and EU4 Multiplayer

Group for our CK2 and EU4 multiplayer sessions

~Hosted by Aqua and Wes~

The CK2 game went to ♥♥♥♥, so we've decided to stop playing. So that means that we will be starting the EU4 game! This one will be a bit bigger than the CK2, so we will have to be a bit more strict on how we do things!

Please check the schedule below to see if you can make it to most of the games, if you cannot we ask that you don't choose anything large/ important. We will be playing four days a week, we understand that this WILL conflict with a lot of people's lives, but we prefer to play more often to prevent getting bored of the save game.

Europa Universalis 4: Veritas Et Fortitudo Mod - Beginning on Tuesday, April 22 from 9 EST, 6 PST to 11 EST, 8 PST (if we have an event, stay posted)
-Session 2 Wednesday, April 23 from 7 EST, 4 PST to 10 EST, 7 PST
-Session 3 Friday, April 25 from 9 EST, 6 PST to 11 EST, 8 PST (may be pushed back)
-Session 4 Monday, April 28 from 7 EST, 4 PST to 10 EST, 7 PST

We will follow this schedule for the following weeks after, until the game either ends or there is a unanimous decision to end the game. If you have any suggestions or believe there is a severe complication with this schedule feel free to message Aqua.

Choosing Nations/ Characters and how we will start the game
~Choosing~ Everybody at the beginning of the game will be placed in a name randomizer, we will randomize the names and people will choose their nation when called. If you can't decide when called, you will be moved the bottom of the list. Please have several choices in mind in case your first choice is taken.
~Starting the game~ For CK2, once all players have chosen characters we will have 10 minutes of down time to allow players to customize their characters. We will start the game, the host will save it once started. If we desync, we will go back and reload the save.
For EU4, once all players have chosen nations, we will leave the lobby, rehost and start the game. This is to prevent a common issue in EU4 where players desync after being in a lobby for too long.

! We will be using the Veritas Et Fortitudo Mod. Get it, learn it, lick it. !
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Founded
16 April, 2014
Language
English