SKUPINA SLUŽBY STEAM
Custom TF2 Weapons cTF2w
SKUPINA SLUŽBY STEAM
Custom TF2 Weapons cTF2w
1,187
VE HŘE
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ONLINE
Založena
19. června 2015
Jazyk
Angličtina
Umístění
United States 
Zobrazuje se 1–10 z 56 položek
3,550
Suggestions for New Weapons (or New Attributes)
So, this will contain a repost of a weapon I've rebalanced, and some new weapons. Suggestions for balance are welcome, as these may be a bit extreme.



http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=945177558

(+) While charging press R to store charge, but empty your charge meter.
When your next shot is fired your stored charge will apply its multiplier onto damage dealt.
Storing charge removes your charge rate bonus based on how much charge is stored.
Pressing R with empty space in your reserved charge meter will add your current charge to reserves.
(+) 60% Faster charge rate

(-) On miss: Your reserve charge meter is emptied
(-) 20% Damage penalty

NOTES:
-If you have 100% charge stored and 100% charge in your charge meter, the damage you deal will be multiplied by 6 instead of 3 like the stock sniper.
-The maximum damage this weapon can deal is 1,080 damage with a fully charged headshot and full reserved charge.
-Maximum damage this weapon can deal with a fully charged body shot and full reserve meter, or with a fully charged headshot, is 360 damage.
-For every 10% of stored charge, 6% of your charge rate bonus is removed. At 100% stored charge your rifle will charge at normal speed.



http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1037631298
(Inspiration for this item goes to steam user Archimedes5000)

(+) 40% more bullets per shot

(+/-) Fires all shots in the clip at once

(-) 33% longer reload time
(-) 40% accuracy penalty
(-) 66% smaller clip size (Holds up to 2 shots)
(-) Bullet count is cut in half until fully loaded (if only 1 shot is loaded, fires only 7 pellets)



http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=805971499

(+) On kill: All enemies around the victim are Cursed for 8 seconds, causing them to take 20% more damage from your team.
(+) If a Cursed player is killed the killer restores a portion of their max health.

(+/-) While deploying: Pound the minigun into the ground, dealing up to 50 damage to all
enemies around you, knocking them back, but rooting you to the spot for 0.5s after deploying.

(-) If the Cursed lives beyond the curse all damage taken while under the Curse will be healed.
(-) If a Cursed player kills one of your teammates the Curse will be immediately lifted.

NOTES:
-The radius for Cursing is equal to that of the Buff Banner.



As stated above, suggestions for balance would be greatly appreciated.
So these are a couple weapons I came up with just tonight. They're sniper rifles, so they may not be the best things you've ever seen.

"Auto Matilda"
Model:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=945177558

(+) While charging press R to store the charge for your next shot, but emptying your charge meter.
If your next shot is a successful hit you will put your stored charge into your charge meter.
By storing charge you reduce the damage penalty for your next shot by 50%, but reduce your charge rate by 50%.
(+) 75% Faster charge rate
This will decay with every shot taken that is not a kill, or by storing charge. This effect will not reduce your charge rate.
Getting kills will restore 25% of this, capping out at 75%.
(-) On bodyshot: Your charge meter will only fill up for 50% of the contents in your stored charge.
(-) On miss: Your charge meter is emptied
(-) 20% Damage penalty (10% when storing charge)


This next one's a big one, as there's a lot to explain...


"The Scatterbrain"
Model:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=308937672

(!) Fires shotgun shells
(+) Charge increases accuracy by up to 85%
(+) Deals up to 15% more damage based on distance from victim
(+) Deals up to 30% more damage the closer you shoot to your victim's centre of mass
(+) 33% Faster charge rate
(-) Headshots deal minicrits if charge is below 50%
(-) 40% Less primary ammo carried

NOTES:
Each shot fires about 5 pellets, with each pellet dealing 12 damage. Each pellet can deal a maximum of 18 base damage with both damage boosts being applied.
This weapon starts off with more accuracy than the stock shotgun (about 33% to be exact).
Technically, because this fires 5 pellets that each deal 12 damage, there is a hidden 20% damage bonus.
Maximum range to achieve maximum damage ramp-up is 1000 HU (93 feet or 28.5 meters).
Centre of mass is more or less around their chest area, where their heart and lungs would be.
The maximum amount of damage that can be dealt with one shot without getting a headshot is 270, assuming you're at maximum distance from your victim, you hit their centre of mass with all pellets, and the shot is fully charged.
One pellet that is fully charged, at maximum range, and a headshot, will deal 126 damage. A headshot that miraculously lands all pellets will deal 630 damage at max distance.


Critique would be appreciated!
So I've posted these on discord already, but I'm desperate and I'm posting them here too.

"The Jury Rig"
(Scattergun)
Model: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=349726210

(+) Dealing damage builds up Boost.
(+) Boost increases reload speed, up to 60% faster reload speed from stock.
(+) Upon fully reloading create an explosion, dealing damage to all enemies in the radius based on how much boost was left.
(-) 20% Slower reload speed
(-) Boost begins to drain quickly after not dealing damage for 3 seconds.
(-) Boost drains completely after completely reloading.
Boost does not drain while reloading.

"Give it your all."

NOTES:
Maximum damage with explosion, at closest possible distance and maximum boost, is 84.
Minimum damage with explosion, at closest possible distance and no boost, is 21.
The radius of the explosion created by reloading is the same as a rocket.
The damage required to fill boost to max is about 252 damage (three times the max amount of damage dealt by the explosion).
Reload time for the first round ramps from 0.912s to about 0.304s depending on boost. Stock scattergun reload time for the first round is 0.76s.

-----------------------------------------------------------------------------------------------------------------------------

"The Steady Shot"
(Shotgun)
Model: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=129409856

(+) Damage dealt with other weapons will increase accuracy on this weapon, up to +70% weapon accuracy.
(+) Successful hits with at least 50% of pellets will increase fire rate by 20%
(-) Sustained fire decreases accuracy
(-) 20% Reduced weapon accuracy
(-) 15% Damage penalty

"Steady as she goes."
Zobrazuje se 1–10 z 56 položek