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CreaWorkshopBeta CreaBeta
STEAM GROUP
CreaWorkshopBeta CreaBeta
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19 August, 2014
ABOUT CreaWorkshopBeta

Crea Beta Testing

The frontline of Crea builds providing feedback on new features and reporting issues before the public sees them.
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Version 1.2.0 Testing Coming Soon!
Features
We have a couple new features for this patch that people should hopefully enjoy.


Death Penalty
This has long been one of our most requested features, and we're finally implementing it. Now when you die in normal mode, you'll drop all your unequipped items in a bag. This bag will float around and remain there until you can reclaim your items.

Combat Tweaking
We've tweaked the combat in an attempt to make it more dynamic, fun, and fair. We feel that these changes make combat feel significantly better, and hope you guys agree!

Anomalies
This feature has been in development for a while, but we're finally ready to release it. Anomalies are a system through which you'll be faced with randomized events that will appear within your world. Whether you're tasked with battling a giant swarm of monsters, or with battling the entropic chaos present within the world, these events should make the game more interesting and offer challenge to those who've beaten the game.

Polish!
We've modified a lot of smaller aspects of the game that aren't quite immediately evident as problems, but were annoying all the same. The most noticable changes are the new minimap, and procedurally generated sky, but there are many more!



That's definitely not an exhaustive list (and there's even more for those of you who haven't been around since 1.0) and Jasson will be around closer to the tests to give a full changelist, but that should give you a taste of what we're bringing with the new update.


We're looking for testers for this patch and you guys have all been with us for a while, so we're giving you priority, but we need to know how many of you are going to be available. As such, if you plan to test our newest patch please fill out this form to tell us: https://quill.typeform.com/to/lO1Upj

The form is just so we can best organize when we should host the multiplayer playtest.

See you guys soon!

Version 0.99.3 Update Released
Changelog
Feature
  • Added lore flavor text to most items
  • Smarter controller cursor
  • Change interact to (E), Equipment (Q), change tool size (F) as well as the controller side of things
  • Revamped item hover text

Changes
  • Guides are now shown the first time they become available
  • Decreased TP cost for the first level of the Sword Proficiency
  • Changed Research Desk subcategory to "Essentials" to make it easier to find for new players
  • Lowered Lanteed spawn frequency some making Oil Slimes spawn more often
  • Lowered the level requirement to learn skills
  • Added new recipe sets for new armor sets
  • Increased Bartius' attack power some
  • Added some missing status effect icons
  • Enhance Lore book with new page indicator, page number, and tweaked paging
  • Boss levels are now based on defeated bosses for players instead of world

Bug Fixes
  • Resolved crash on client when traveling to a new realm caused by messages getting out of order
  • Resolved issue with overlaping items showing one highlighted but then interacting with the unhighlighted one
  • Corrected many armor set recipes research levels
  • Resolved issue with entity render rectangle not being calculated correctly when entity is flipped
  • Resolved issue with character preview not working on OSX
  • Fixed issue with treasure chests name claiming to be locked when it is not
  • Resolved issue with Horde Realms Crystals being able to be activated multiple times
  • Resolved issue with the UI not updating when resetting control bindings
  • Resolved issue with items being researched multiple times (duplicate notifications)
  • Resolved issue with researching item set recipes causing the player to not learn the contained recipes
  • Resolved error on standalone server with Invisible status effect
  • Resolved issue with players being able to interact with travel items (realm crystals, chaos bed, gildor crystal) multiple times
  • Resolved issue with some realms lingering longer than they should
  • Resolved animation issue when using an item or gadget during a second jump

1 Comments
Candy Man(Laxxe) 9 Jun, 2016 @ 7:50am 
Just want to say grats on release today
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