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Corporation Of Cooperation CORPOC
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Corporation Of Cooperation CORPOC
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ABOUT Corporation Of Cooperation

Everything Cooperative

Most games these days are either single-player or competitive PvP that many of us old-school gamers forget what it is like to fight alongside another living, breathing, talking and thinking human player. Indeed, the games preference for the majority of modern day players lately leans heavily toward the self-centered genre, contributing to the lack of active communication during sessions and teamwork value, which in turn leads to trust issues between individuals. It is said that people who do not play cooperative games tend to become anti-social in life (Colman & Wilson, 1997).

However, at times, the players are not the ones to be blamed. A lot of, if not all, modern games emphasize so much on other factors like pleasing graphics or well-written stories that most of them neglect a proper coding for artificial intelligence, if there were any at all. Most cooperative gamers’ complaints are that the standard enemies in the games do not provide enough challenge than players to warrant a satisfactory level of entertainment. Developers new to the cooperative gaming market need to understand that the perks in making a good cooperative game, including allowing gamers to get in a group to plan strategies, thus improving the teamwork value and encouraging cooperation (Granic, Lobel & Engels, 2014).

Here at Corporation Of Cooperation, we believe that any games with the option of cooperative gameplay can be utilized to the fullest with proper planning. Our aim is to bring to attention games that allow human players to band together and communicate. Follow us for curations of cooperative titles, and join us in discussions and chats to suggest your picks, or even curations.

References:
Colman, A.M. & Wilson, J.C. (1997) 'Antisocial personality disorder: An evolutionary game theory analysis', Legal and Criminological Psychology, No. 2, Pp. 23-34. (source[www2.le.ac.uk])
Granic, I., Lobel, A. & Engels, R.C.M.E. (2014) 'The Benefits of Playing Video Games', American Psychologist, Vol. 69, No. 1, Pp. 66-78. (source[www.apa.org])
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"We appreciate the two most awesome existences in gaming: teamwork, and artificial intelligence. We recommend games with cooperative modes, even if they are PvP, as long as players can play together against bots."
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Founded
15 July, 2016
Language
English
Location
Malaysia