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»©V« Clan Valhalla »©V«
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»©V« Clan Valhalla »©V«
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Clan Valhalla is a multi gaming clan that enjoys the the thrill of online gaming and comradery.
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10 Comments
TRIGGA 9 Mar, 2010 @ 9:40am 
MEDIC TACTICS

Your LMG makes you very effective at medium to long range, so you should be the first to engage targets at those distances and let your squadmates concentrate on closer ones that they can hit. Also the LMG is very effective against UAVs so if one of those is up then taking it out should be your priority. Note that in close the LMGs can suffer in comparison to other weapons, and turning while looking down the sights takes an eternity. In general it pays to let your squadmates take the lead, since if they fall you can revive them, but the reverse isn't true.

If you come to a spot where you know that a firefight is imminent, make sure to drop a medpack before starting the fight. If you have the Life B and C perks equipped you can get your squadmates back to full health incredibly quickly and over a reasonable distance as well, which can give your squad the edge in a shootout. It goes without saying that if a teammate is low on health you should always drop a medpack.
TRIGGA 9 Mar, 2010 @ 9:39am 
ENGINEER TACTICS

The engineer's SMGs are not very effective at medium range or above, so try to avoid open spaces wherever possible. Your main job as engineer is keeping your team's tanks alive, or destroying the enemy's. If you're in a tank with someone else who is not an engineer, get them to drive so that you can jump out mid-battle to do repairs. Remember to go use the tank for cover while repairing, and move side to side while doing it to make yourself a more difficult target for snipers. Don't forget too that the drill can be used to chip away bits of cover. The drill can also be used as a melee weapon but it sucks, I don't recommend using it unless you're going for bragging rights.

I'd recommend taking the perks for more carried explosives/rockets, and more damage from explosives.
TRIGGA 9 Mar, 2010 @ 9:38am 
ASSAULT TACTICS

With the full-auto weapons, you'll want to try and engage the enemy at medium range. At very close range the SMGs (to a small extent) and shotguns will have the upper hand, and in close quarters even the MP412 revolver can take you down in a straight firefight. As with all combat, ideally you'll want to flank the enemy and fire on them when they're looking in another direction. As noted above forget the smoke launcher, although an interesting glitch in the Beta is that if you equip one of the under-barrel attachments which you haven't yet unlocked, you'll be given C4 in it's place. Normally as an assault you would only be able to use C4 if you equipped a shotgun or the Thompson; being able to use C4 with an assault rifle is quite an upgrade (albeit thanks to a glitch).

The grenade launcher is good for making doors and removing enemy cover, but it's actually quite good when used directly against enemies as well.
TRIGGA 9 Mar, 2010 @ 9:37am 
RECON TACTICS

Tactics
If I'm looking to engage enemies at a distance, I'll take a bolt-action, pistol, double ammo, marksman bullets, and mortar strike. At a distance you can generate good points even if you don't kill the enemy if you mark them (with SELECT), hit them with a body shot, and then a teammate finishes them off (you'll get points for spot assist and critical kill assist). The mortar strike can be used against tanks and also buildings if you notice a number of enemies holed up in one. Remember that as sniper you'll have a much better view of the battlefield than your squadmates so be sure to mark all of the enemies you see for them. Also don't neglect to throw motion sensors, particularly around the objectives. Don't forget that BFBC2 models bullet drop over distance. If you remain scoped in after you fire, you'll be able to watch your bullet in flight and should be able to adjust for drop accordingly.
TRIGGA 9 Mar, 2010 @ 9:36am 
BFBC2 TIPS:

Universal Secondary Weapons (Pistols and Tracer Dart)
In the pistol category there are quite a few options, but my favourite by far is the MP412 Rex revolver. Although the stats screen says the M1911 does higher damage, the text descriptions say that the M1911 does High Damage and the MP412 does Very High Damage, and in practice I find that I can drop enemies much faster with the MP412. In fact, at close quarters I find the MP412 to be even more effective than the assault rifles in a straight shoot out.

The Tracer dart is very useful when dealing with tanks, and in BFBC2 you're foten dealing with tanks. It makes the most sense for engineers (since they carry the rockets) and medics (since their LMGs rarely need to be reloaded) to dispense with the normal pistol backup in favour of a Tracer dart. The darts tend to travel much straighter than you think, and most of my misses tend to be me aiming too high (expecting much more drop than you actually get).
TRIGGA 9 Mar, 2010 @ 9:36am 
BFBC2 tips:

Notes For All Classes


Ranking Up Weapons
As you get kills with a weapon, you'll qualify for rewards known as stars. This will start with a bronze star, then silver star, then 9 gold stars (i.e. gold star 1, gold star 2, etc.), and then finally a platinum star. Each of these stars will improve (very slightly) the stats of the weapon you're using, so bear this in mind when deciding which weapons to focus on.


Universal Primary Weapons (Shotguns and Thompson)
All classes can select the shotguns and Thompson as their primary weapon. Of the shotguns I quite like the NS2000 for it's damage (the highest of the shotguns). It's a one-hit kill at close range; for this reason it often helps to wait a fraction of a second longer in close combat to make sure you don't miss: the extra hits you take won't matter because as soon as you fire it's over. Note that the shotguns are the only weapns which don't allow you to look down the irons; instead you'll get a very slight zoo
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Founded
25 February, 2010
Location
Australia