STEAM 群組
XCom: Enemy Unknown Xcom:EU
STEAM 群組
XCom: Enemy Unknown Xcom:EU
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2012 年 9 月 4 日
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RazorChain 2012 年 10 月 1 日 下午 3:15
Multiplayer code of conduct
I was thinking that now that the group has over 500 members and the release of the game is getting closer, don't we need some rules of multiplayer code of conduct?

I must confess I don't have information about who gets the win when somebody gets disconnected but I would bet it goes to the one that is still online. I would think that if the group has some code of gentlemanly conduct for multiplayer it could help us in the long run.
最後修改者:RazorChain; 2012 年 10 月 1 日 下午 3:21
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Alexander 2012 年 10 月 12 日 上午 3:35 
well disconect isnt fun so if the 2 players who were playing against eachother wants to know who would really win they could always do a rematch right?
PizzaMore 2012 年 11 月 2 日 下午 8:20 
This is actually a good discussion to develop. Maybe we can get the multi-player mod to chime in with what has been learned thus far. Propbuddha, any insights?
最後修改者:PizzaMore; 2012 年 11 月 2 日 下午 8:22
Propbuddha 2012 年 11 月 14 日 上午 5:13 
If somebody disconnects in a ranked game, they get a disconnect on their record and the other player gets a win. From my experience the game does a good job of assigning these correctly.

A disconnect may affect your ranking like a loss. I believe it does but I'm not 100% sure...
最後修改者:Propbuddha; 2012 年 11 月 14 日 上午 5:17
Shin_Sankuzen 2012 年 12 月 31 日 下午 12:03 
- If you get a free second action after getting a kill glitch. Don't take it.
- Don't join a game, then piece together a build for 10 minutes in the host lobby.
- Using "ready" -> "cancel" and being impatient to start the match is rude.
- Don't say "I should have won" when you meant "I should have played better". Have respect.
- Generally, be nice and share knowledge. Grow the game, not your ego.
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