STEAM GROUP
Unturned 3D Artists U3DA
STEAM GROUP
Unturned 3D Artists U3DA
0
IN-GAME
3
ONLINE
Founded
3 August, 2014
Language
English
ABOUT Unturned 3D Artists

Unturned 3D Artists

A group for discussion, management, brainstorming, help and collaberation between 3D modellers and concept creators for the game Unturned.

Q&As:

Who is this group for?
- People who're part of making unturned 3d models

What's can members here do?
- Discuss 3D modelling related things, post pics of work in progress for feedback before public releases, get technical help with modelling and ask questions, get in contact with other modellers for collaberations, suggest modelling practises and share knowledge and ideas.

Can I join?
- To join you'd need to be invited by any of the current members. This group is for people who're capable of creating decent looking 3d models that fit Unturned's style using 3d sculpting tools such as Blender, Sketchup or Maya. It's expected that anyone in this group already has some published 3d models.

Can my friend join? [/]
- It's currently set up to let any members invite new members, so go ahead and invite them. Again, it's expected that a member has some published alright-looking 3d models fitting Unturned already. Eventually a hiarchy system may be made depending on capabilities.
POPULAR DISCUSSIONS
11 Comments
Faxtroid 27 Aug, 2014 @ 1:41am 
Hi, I have a question. If I want to send here my WIP stuff to get some feedback in the process, should I make a thread for that? (It's kinda big project) Or should I discuss it here?

Also, If own thread is a case, than wouldn't it be useful to make some categories for finished props, WIP props and ideas, etc..? Is it here on steam possible? Just an idea.

PS: Sorry if there is something like that and I'm just blind :D
Ericd4301 26 Aug, 2014 @ 5:30pm 
Prox ive said this many times before. To help make it look like its from unturned dont get to far with the grpahics.
non.nugget 18 Aug, 2014 @ 11:40am 
Announcement: So, i just got hit by a train of "realization" and i realized how my some of my weapons are becoming kind of modern and not quite fit the apocalyptic style. Now you can say that "oh just texture some apocalypse design and it'll fit in more", but man do i suck at texturing, so i found another way of making my guns more style fitting.

Read here: ANYWAY, the main point here is: I don't want to bother with my super Kriss V anymore, and i know that some people would love to see it in game, so i'm going to give it away to you guys because you guys have skills. you can change it up, and texture it, uploaded to WS (when it's out) or use it for personal use, or w/e you want, it's your's now have fun with it.

Blender file: {LINK REMOVED}

Warning: The gun is pink because it has a failed texture, just swap the view to back to solid and unwrap the gun.
pure_ 17 Aug, 2014 @ 7:28am 
Disabling the mipmap and changing the texture interpolation in the image texture node to "closest" fixed it for me. I'll certainly look forward to create assets for the custom map planned by you :D
Zaff 16 Aug, 2014 @ 11:38am 
Hey and welcome! :)

The brute way to fix it would simply be to scale up the texture in any image editor, while not having the scaling blur it.

Disabling Mipmap should fix it in a more proper way. Go to inside Blender --> File --> User settings --> System --> OpenGL --> Mipmap to disable that.

The chosen render type (cycles vs blender) may also affect the result. Hope ya get it workin'!
pure_ 16 Aug, 2014 @ 2:35am 
Hey guys, first of all thanks for the invite. I'm struggeling with the textures in blender a little whenever i apply a low resolution texture to my model it looks always washed-out in the render? Is there any way of fixing this?
VIEW ALL (12)
GROUP MEMBERS
Administrators
Members
0
IN-GAME
3
ONLINE
0 IN CHAT
Enter chat room
Founded
3 August, 2014
Language
English
ASSOCIATED GAMES