Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
What you describe there is how our vehicles are put together via lua. We start with the main vehicle and then have all the parts spawned in. This makes it impossible to save any attached stuff to the vehicle parts because they will always spawn in again, after the main vehicle.
We wont add a fix for this issue because it would be to complex to code a good working duplicator function that covers everything necessary. Besides that, our Dupe and Save compatibility only relates to saving the skins, colors and bodygroup of an SW vehicle. Especially for multi parts vehicles like you listed.
My prebuilt vehicles are meant for people who can't build there own in gmod. Of course they still will try to enhance these vehicles with props and stuff, but you need to accept the limits like in this case.
I figured this wasn't gonna be fixed due to complexity but it was worth getting out there regardless just in case any body else try's to do this.
Thank you for your time.