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Trains getting stuck or derailing on the vanilla Cross 90 and Cross 45 track pieces.
This is an issue that I've been suffering from for a while. This issue has also been around before the SW Base addon was released and before the x64 Chromium Beta issue was discovered. Whenever I use any of the trains on either the Cross 90 and Cross 45 track pieces, a mixture of strange of behaviors start to happen with the trains. Some trains are affected by it mildly, whilst others are affected by it heavily. However, the Cross 90 and Cross 45 issues are vastly different from what I've discovered. I've put together a description below of what I've discovered.


Cross 90 piece issues:

The most common issue that the trains suffer from on the Cross 90 is that they get stuck on it all the time. Whether they're going fast or slow, the same outcome is going to happen. I know I did say that some are affected mildly or heavily, but every single train is affected heavily by the Cross 90, as they get stuck. What I believe is causing the issue is that the sliders flanges must be separated a bit too far from the rails and don't hug them all that snugly. This causes a bit of wiggle room for the sliders, and since the Cross 90 tracks don't make enough room for the sliders to go through is what must be causing them to get stuck.


Cross 45 piece issues:

Now these issues for the Cross 45 are somewhat hit or miss because they don't always happen. I have tested to see if the issues only happen at fast or slow speeds but just like the Cross 90, it doesn't matter. It just doesn't happen all the time and is mostly random. The most common issue is that when the trains make contact with the Cross 45, they act as if they have collisions disabled, even though they don't. The trains will fall through the Cross 45 tracks which can cause it to derail. Sometimes the trains will go over it smoothly and sometimes they'll fall through and derail. Like I said, it's mostly hit or miss. The Cross 45 does also have small signs of it sharing the same issues with the Cross 90, where the sliders flanges don't have enough room to fit through, but I can't seem to put my finger on why the trains fall through the Cross 45 most of the time.


Extra Info:

Not only are the Cross 90 and Cross 45 creating issues for all trains, but this also goes for the Cross 90 track piece in Ron's 2ft Track Pack. It shares the same exact issues as the vanilla Cross 90 but this time it only affects the ST-3 Tram (for obvious reasons). The ST-3 Tram's sliders flanges will also get stuck on the 2ft Cross 90 track pieces and the reason for it is the exact same as the vanilla Cross 90.


Temporary Fix:

Now although I've discovered a temporary fix for this issue, it is a rather tedious process to put together. I use a separate addon the changes the sizes of props. What I've done is change the width of the sliders so that they fit more snugly on the tracks. Doing this fixes the trains from getting stuck on the Cross 90 and fixes them from falling through the Cross 45. This temporary fix also works for the ST-3 Tram on the 2ft Cross 90. I say this is tedious because I would have to individually change the size of every slider on every car I have spawned in, and that can be a bit time consuming depending on the amount of cars I have spawned in. This temporary fix is also not very efficient since this prop re-sizer addon is of course a separate addon I use to get these issues to go away but personally, I don't like that. Plus, the sliders on every car do sometimes need to be different widths so that they fit through Cross track pieces smoothly, which can be pretty annoying and hard to remember sometimes.


Conclusion:

I do hope this issue does get looked into more deeply and I do hope other people and the devs are able to replicate this because if I'm the only one suffering from these issues, then that's my problem and i'll do my very best to figure out how to fix it.
Originally posted by SligWolf:
The new props are added to the SW Modelpack with full Track Assembly Tool support.

Fixed and added to:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=147812851

The ST3-Tram also got new sliders to fit better to Ron's Track Pack:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=707877689
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Showing 1-9 of 9 comments
FruitBerryCrunch 8 Sep, 2024 @ 9:42pm 
Note:

As much as I'd love to show picture or video evidence of these issues, I sadly do not have that much experience on figuring out how to post pictures or videos I've recorded into discussions. This is something I'll learn more myself as time goes by.
SligWolf 9 Sep, 2024 @ 7:09am 
Hiho FruitBerry!

First, very detailed report here, I appreciate that!

The thing is, I played GMod that long that i was present when they added the PHX props to GMod. Before that time, the PHX props and tracks were only a addon for the game.

I tell you that because the crossings are meant for the PHX wheels and not the sliders unfortunately. Even the PHX sliders will get stuck on them, so there is nothing I can do to fix that I guess.

Oh and another info, one of the PHX switches have brocken physics:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3327930266
At the part of the switch where the curve is, 2 physics pieces are not present, so be careful.

And for Ron's crossing I try to change the ST3-Tram slider so it will fit.
But I cant promise anything at the moment.
Last edited by SligWolf; 9 Sep, 2024 @ 8:18am
SligWolf 9 Sep, 2024 @ 7:24am 
I checked the crossings again in GMod, both, PHX and Ron's, the spaces are to tight for sliders. You can see they are made for wheels not sliders.

Ron's crossing is even tighter as far I can tell. Would be difficult to create a good and stable slider for the ST3-Tram. But I try my best.

All my sliders need that wobble, otherwise they are not useable on all sort of railway that exist out there. May as addons or railway on maps.

Changing them is bound with high risk that some track packs or maps aren't supported anymore and I try to avoid that.
Last edited by SligWolf; 9 Sep, 2024 @ 8:20am
SligWolf 9 Sep, 2024 @ 7:56am 
Here is a first test of the new ST3-Tram slider:
https://www.youtube.com/watch?v=tG6qX5DU9_g

This is just a test, not the final version!
I need to do more tests to be sure all works fine with more then one tram.

Like 3-4 tram coupled together. :steamthumbsup:

If the updated version of the slider works fine, I will release the update with next upcoming stuff we working on!
FruitBerryCrunch 9 Sep, 2024 @ 10:00am 
I am ecstatic that you understand the issue, thank you for the response! But I do understand that something like that won't be easy fixed. But I do have an idea that may have potential to work.

What if you were to swap out the current sliders with new ones that use a thinner flange but still containing that wiggle that you mentioned?

Now I have thought about this idea for a bit because sometimes if the hit-box of a prop is too thin, it can have high potential going through other props or even falling through the map. So when I say thinner flanges, I'm talking thin enough to stay on and fit through the Cross tracks but not too thin to go through other props whilst keeping that wiggle. If this idea unfortunately does not work, I'll be 100% understandable that this issue is beyond fixing.
SligWolf 9 Sep, 2024 @ 12:24pm 
Originally posted by FruitBerry:
... Now I have thought about this idea for a bit because sometimes if the hit-box of a prop is too thin, it can have high potential going through other props or even falling through the map. So when I say thinner flanges, I'm talking thin enough to stay on and fit through the Cross tracks but not too thin to go through other props whilst keeping that wiggle. If this idea unfortunately does not work, I'll be 100% understandable that this issue is beyond fixing.

You understand it flawlessly!

I could make the flanges thinner.
But I need to keep that wobble.
I would loose that wobble if I spread the thin flanges to much to go through the PHX crossings.

The wobble I'm talking about is also necessary to drive in tight curves with train cars that have only 2 axles and no boogies.

You may wonder: Why is that so?
It's because of my train coupler hinges. Their are not moveable like in real life. My trains and wagons are just connected with one BallSocket. Not a moving hinge arm.

So, updating my phx sliders would result in reworking the whole coupling mechanism.
And only for making my trains able to drive over a cross piece seem a bit too much, to be honest. :steamthumbsup:

If I ever rework the coupling mechanism, I would also change the sliders.
But that seems far away in the future at the moment. No hard feelings.
SligWolf 12 Sep, 2024 @ 9:50am 
Work in progress:
https://www.youtube.com/watch?v=bWFyAGRM4hw

Everything seems fine and can be released with our next big update. :steamthumbsup:
Oh and i also added the railroad crossing. Because SW Train Sliders also got stuck there.

The 3 track pieces have full Track Assembly Tool support and are in the SW Modelpack spawnlist.
Last edited by SligWolf; 12 Sep, 2024 @ 9:52am
FruitBerryCrunch 12 Sep, 2024 @ 10:51am 
Goodie! :steamhappy:
A moderator of this forum has indicated that this post answers the original topic.
SligWolf 8 Dec, 2024 @ 3:34pm 
The new props are added to the SW Modelpack with full Track Assembly Tool support.

Fixed and added to:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=147812851

The ST3-Tram also got new sliders to fit better to Ron's Track Pack:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=707877689
Last edited by SligWolf; 8 Dec, 2024 @ 3:38pm
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Date Posted: 8 Sep, 2024 @ 9:38pm
Posts: 9