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I'm going to test some things, and see if I can lock the door or something that results in the bots to stay inside the saferoom before the players load.
If you downloaded from the Workshop, read the following:
It's probably a bug caused by how the game reads Workshop files. This a known issue where it wont always function properly. At least wont always show the edited main-menu. It's best to wait until Valve changes the way Workshop addons are loaded, or until after the Expanded Mutation System (EMS) is out of Beta. For now you can download from L4DMaps.com and you wont experiance any issues.
Can you confirm where you downloaded the Mutation Mod from? If it was from the Steam Workshop, you should use the one from L4DMaps.com for now and Unsubscribe. If the Workshop version was working, and now suddenly it stopped. Then that would have had a chance of happening before, due to the way L4D2 reads Workshop files. When you go in-game, you can try entering and exiting the Single-player flyout, to see if the UI refreshes. Or use this in console, "ui_reloadscheme".
ps: how i can create tank spawning mutations like tank attack??
That issue occurs because of the way I force-spawn the Tanks. In the next update I'll probably make all finales work on Timers, since you can't actually start them because one or more Tanks are alive. Unless the Extended Mutation System (EMS) adds a function that allows me to spawn Tanks properly.
If EMS adds a function to allow a proper way to spawn Tanks, then it would be better to ask me again later to use the proiper method. Otherwise I can post some examples of the current method to spawn them if you'd rather know now?
Also in "Death Clock: Tank Edition," you can't close the CEDA trailer in The Parish map 2 (the park), making it impossible to complete.