STEAM-GRUPPE
Rayman1103's Mutation Mod Group RMMG
STEAM-GRUPPE
Rayman1103's Mutation Mod Group RMMG
27
I SPILL
256
TILKOBLET
Opprettet
6. november 2010
Alle diskusjoner > Bug Reports > Emnedetaljer
 Dette emnet er festet, så det er nok viktig
Rayman1103 16. aug. 2012 kl. 13.24
Please Report Any Bugs Here
If you find any bugs with any of the Mutations, please report them here.

Thanks!
Sist redigert av Rayman1103; 18. aug. 2012 kl. 19.40
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Selenus 2. okt. 2012 kl. 19.24 
I had mentioned this in regular thread previously, but wanted to add to it. Not sure if this is a bug or what, but quite regularly on versus co-op, any bots on the team will spawn outside the safe room or will have the door open and letting stuff in before we even load the map. On the park map for the parish, it even spawned the tank and had both of the bots dead and the tank in the safe room with my wife and i before the map was loaded. In another instance, my wife and I both loaded into the finale on dead center dead (not incaped). Using the August update of the mod.
Rayman1103 3. okt. 2012 kl. 8.29 
Thanks for informing me. This happens because the bots load before the players do, and since all bots are allowed on a team. That means they can leave without waiting for players.

I'm going to test some things, and see if I can lock the door or something that results in the bots to stay inside the saferoom before the players load.
Sist redigert av Rayman1103; 3. okt. 2012 kl. 8.30
Selenus 7. okt. 2012 kl. 19.21 
Sweet. Thanks for the reply on that one. Hope it works. And thanks for the mod. It's nice to have all that at our fingertips.
Was brieftly testing out "classic darkness falls" and noticed that this mutation too is missing endless-melee-shoving, Also, the HUD is missing the players 4 health bars -- unless ofc this is meant to be intentional for this mutation?
Sist redigert av ViolentStreak ✶HardA✶; 15. feb. 2013 kl. 0.23
Rayman1103 16. feb. 2013 kl. 12.59 
@ViolentStreak - Thanks for pointing that out, I'll be sure to add the endless-melee-shove command for "Classic Darkness Falls" as well. I'll ask ==Maverick== about the health bars, and see if that was meant to be included for the classic version.
neosloth 16. feb. 2013 kl. 19.57 
The main menu doesn't show the custom mutations anymore, I tried to reinstall the mod a couple of times and I tried to uninstall all my other mods in case it's a conflict. Nothing helped
Rayman1103 16. feb. 2013 kl. 20.13 
If it was a confliction you would see "Rayman1103's Mutation Mod" in red text in the Add-Ons list in-game.

If you downloaded from the Workshop, read the following:

It's probably a bug caused by how the game reads Workshop files. This a known issue where it wont always function properly. At least wont always show the edited main-menu. It's best to wait until Valve changes the way Workshop addons are loaded, or until after the Expanded Mutation System (EMS) is out of Beta. For now you can download from L4DMaps.com and you wont experiance any issues.
neosloth 16. feb. 2013 kl. 20.30 
It used to work fine before though, would it work if I enter the EMS beta?
Sist redigert av neosloth; 16. feb. 2013 kl. 20.31
Rayman1103 17. feb. 2013 kl. 7.22 
Technically it should work in either Public L4D2 or Beta. I haven't made changes yet that EMS brings, which no longer requires the gamemodes.txt or l4d360ui_tu_english.txt files from being edited. But I am testing them along with new features in the Beta.

Can you confirm where you downloaded the Mutation Mod from? If it was from the Steam Workshop, you should use the one from L4DMaps.com for now and Unsubscribe. If the Workshop version was working, and now suddenly it stopped. Then that would have had a chance of happening before, due to the way L4D2 reads Workshop files. When you go in-game, you can try entering and exiting the Single-player flyout, to see if the UI refreshes. Or use this in console, "ui_reloadscheme".
Rayman1103 17. feb. 2013 kl. 9.49 
@ViolentStreak - I've checked with ==Maverick==, and he made two versions of "Classic Darkness Falls". I grabbed the no-HUD version by mistake. I'll have that corrected as well in my next update. Sorry about that!
NWO Fred 15. mars 2013 kl. 14.00 
in tank attack i can't start a finale if there a tank, but the tanks are spawning too fast.

ps: how i can create tank spawning mutations like tank attack??
Rayman1103 12. apr. 2013 kl. 13.14 
First off, I would like to apologize for the delayed response.

That issue occurs because of the way I force-spawn the Tanks. In the next update I'll probably make all finales work on Timers, since you can't actually start them because one or more Tanks are alive. Unless the Extended Mutation System (EMS) adds a function that allows me to spawn Tanks properly.

If EMS adds a function to allow a proper way to spawn Tanks, then it would be better to ask me again later to use the proiper method. Otherwise I can post some examples of the current method to spawn them if you'd rather know now?
Brawlin Bert 4. nov. 2014 kl. 15.37 
There was a weird bug in Deadshot! where when a survivor dies and comes back through a rescue closet, they won't have any weapons and will stand in a T-pose. It only happened once so far so I'm not sure if it just bugged out or if it's connected to the mutation.
Rayman1103 4. nov. 2014 kl. 16.14 
Thanks for informing me.
Brawlin Bert 19. nov. 2014 kl. 17.18 
I'm not sure if it's a bug but in "Karma Bros" survivors spawn without any weapons so you can't play in maps that don't have any melee weapons.

Also in "Death Clock: Tank Edition," you can't close the CEDA trailer in The Parish map 2 (the park), making it impossible to complete.
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