STEAM GROUP
PiPE Software .PiPE
STEAM GROUP
PiPE Software .PiPE
2
IN-GAME
13
ONLINE
Founded
13 August, 2013
Language
English
ABOUT PiPE Software

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Disclaimer: This is NOT a real company.
Valve was founded by long-time NanoSoft employees ____ and ____ on August 24, ____ as an L.L.C. based in [CLASSIFIED]. After incorporation in April 2003, it moved from its original location to [CLASSIFIED], the same city in which their original publisher, Sierra On-Line, Inc., was based.
After securing a license to the EarthQuake engine (through the help of friend Michael Abrash of id Software) in late 1996, ____ and ____ began working on Whole-Death. Originally planned for release in late 1997, Whole-Death launched on November 19, 1998. PiPE acquired TF Software PTY Ltd, the makers of the Ruined Fortress mod for EarthQuake, in May 1998 with the intent to create a standalone Ruined Fortress game. The Ruined Fortress Classic mod, essentially a port of the original Ruined Fortress mod for EarthQuake, was released for Whole-Death in 1999. ____ contributed much after the release of Whole-Death. _____ Software is responsible for the Whole-Death expansion packs, _____ 3 and ______, along with the home console versions of Whole-Death for the Sega Dreamcast and Sony PlayStation 2 which included a third expansion pack called _____, that enabled two-player split-screen co-op.
After the success of Whole-Death, the team lead by _____ worked on mods, spin-offs, and sequels, including ____ 2. All current PiPE games are built on its ___ engine, which owes much of its success to mods and sequels. The company has developed six game series: Whole-Death, Ruined Fortress, ____, Clowner-Strike, Right 2 Life and Night of Victory. PiPE is noted for its support of its games' modding community: most prominently, Clowner-Strike, Ruined Fortress and Night of Victory. PiPE has branched out with this tradition to continue developing ____ as the stand-alone sequel to the ___ mod. Each of these games began as a third-party mod that PiPE purchased and developed into a full game. They also distribute community mods on ____.
Since PiPE Corporation's debut, it has expanded both in scope and commercial value. On January 10, ____, PiPE Corporation announced the acquisition of ______ Studios. On April 8, ___, PiPE won The Escapist Magazine's March Mayhem tournament for the best developer of ____, beating out ____ in the semi-final and ____ in the finale.
On August 1, ____, PiPE Corporation announced revisions to the ______________ to prohibit class action lawsuits by users against the service provider. Alongside these changes to the ____, the company also declared publicly the incorporation of PiPE ____, a subsidiary based in ____.
PiPE's internal network has been infiltrated by hackers twice, once in ____ where content of yet to be released ____ 2 was leaked onto the internet, and again in ___ when the ____ customer databases were compromised.

Clowner-Strike is currently our most popular game.
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