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It will make replacing the 160,000,000kg of resources someone took from Central even more important.
-no planets, I don't see any way for them to be server friendly.
-I'm seeing another server reset for the end of the year. crap in the save file, and no good way to clean the saves out.
-still trying to forge relationships with other servers. In case the talked about linking actually happens.
-bots. Yes, when they come out the server will have them.
-still trying to update the spawnships to reflect the new mods, and try to deal with the mass issue (the spawn ships are now back to being heavy battering rams).
Many mods, have been added over the last few weeks, and now some mods are going to have to be removed (large assember, mega container). The focus is on small mods with maximum impact that let the game play go on longer, and directx 11 compatiably.
The entire game is crippled by the update two weeks ago with materials now having mass. The spawn ship when from 50,000kg to 1,600,000kg. Thanks keen.
Central is only a few month away from completion.
When the netcode comes out (promised over a year ago) I will hunt for a another hosting solution. Something with more cpu power and I can actually control what run on it (so I can consider running server extender).