STEAM GROUP
Mortal Online
STEAM GROUP
Mortal Online
6
IN-GAME
89
ONLINE
Founded
1 March, 2009
ABOUT Mortal Online

Mortal Online is coming to Steam!

Mortal Online is a next generation PC MMORPG both in terms of graphics and gameplay. There are no quests and no safe zones, only an open realistic world where you are free to choose your own path with as few restrictions as possible. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters. Build your own house, shop, or set up a guild to build a keep and both claim and control real territory. With enough power, violence or diplomacy, you and your allies will be able to create and rule an empire.

Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world free of instancing. Devote your life to crafting where there are millions of items to make, combat, magic, thievery, trading and more. Discover new skills, tools and resources. Or, be the first to explore new areas to put your name on the map as new locations are always being added without any announcements, so that explorers can truly be the first to discover them.

Mortal Online is played entirely in first-person perspective for unprecedented immersion and is often described as a cross between Elder Scrolls and Ultima Online.

Official MO Website[www.mortalonline.com]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
A Small Update
Update 1.74.00.09 Released
Added
  • Added support for seeds.
  • Added seeds to the broker UI.
  • Added support for NPC interaction animations.
  • Added more checks to guild Acronyms
  • Following now also does a whisper : /tell /t
  • Added some more custom attack/flee shouts to NPCs.
  • Added new dice drops to loot tables.
  • Added a new selection screen at the very end of the tutorial where new players can get some more info on the game and choose a direction of their character.
  • Priest beacons are now dynamically updated from the server rather then being baked into the map.
  • Added a separate search-server for broker items.
  • Severely improved broker UI.
  • Added buy orders to the broker. You now bring at least 1 item of the type you want and put down a buy order on the broker. Other players can then collect that item and give it to the broker to automatically get money and have the item returned to your mail.
  • You can now add bags with items in the broker.
  • Vendors now play a animation when used.
  • When a house first dies it will now spawn it's house sign in a loot bag.
  • Added a Perciformes lore book.
  • Added a "smart target" for gather to make it possible to gather things even thou they are not directly targetable or aimed directly at.
  • Added a new type of broker that ONLY sells items from a specific category in the broker list. These brokers are connected to the trade broker in the city.
  • You now get a message when a duel ends.
  • Added map-functionality on the broker to make it easier to find player-vendors.
  • Added new weapons on Arx Meridius to be traded for Undead Heads.
  • Added a bounty option to the broker, you can now request the Head or the House sign of a chosen player.
  • New terrain shaders, making the terrain look more detailed
Changes/Balance
  • Consumable in the broker renamed to Usable.
  • Changed confusing can't drink yet message.
  • Rebuilt the goto nearest shrine function it now takes into account guild-priests and should work better in general.
  • Priest beacons will now update if you flag changes while dead.
  • Increased max broker items without skill from 7 to 20.
  • Management now add 50 instead of 15 broker slots.
  • Blunt damage applied directly to a mounted player now does a knockdown check to see if the player falls off.
  • Losing a knockdown check while on a mount will not dismount the player.
  • Hitting someone with spear-stance will now trigger a knockdown chance if that person is on a mount.
  • Improved item updating code.
  • House vendors are now called trade brokers.
  • House vendors now work like a trade broker but only the owner of the house can add items and request items.
  • Siege machines will now change flags when damaging NPC/Players.
  • Elementals now burn when killed.
  • Rebuilt siege trace code.
  • AI will now more aggressively attack healers.
  • Overall AI aggro reduction increased.
  • Guards will now tick aggro faster the further away from their spawn they are reducing their chase distance.
  • Change mouse pointer to something that stands out a bit more from the UI/World.
  • Handle hits are now treated as HandleHitDamage rather then blunt. HandleHitDamage is absorbed by armor just like blunt but won't cause knockdowns from mounts.
  • Increased spawns and amounts you get when gathering sea dew.
  • Slightly increased the healing effect on Common Vitis.
  • Outdoor lighting in the north, particularly around Kranesh, has been updated for improved performance.
Bug Fixes
  • Too many to list here, check the thread link up top.

25 Comments
RaZ 2 Feb, 2021 @ 6:34am 
Want a group for MO2 ? Add me ! 😅
og Six Digit YEET 24 Jul, 2020 @ 2:08pm 
add me
Timo 22 Jun, 2020 @ 6:38am 
Naw. Im kinda sad that this group died.
Mortal Online is fun... on a way that not many games can archieve.
I would say... your own fantasy decides how much you can get out of this huge code disaster.
Well, maybe we will meet again in MO2 :)
HornyFurry 16 Sep, 2018 @ 4:43am 
go play mo

pvp me
Naiat 1 Jan, 2018 @ 3:28pm 
PLAY MO IS BEST GAME :p
kataopi 30 Jul, 2017 @ 2:22pm 
Türk oynuyan arkadaş varsa bana ulaşsın beraber oynuyalım tek başıma değilim arkadaşlarım var.
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Founded
1 March, 2009