STEAM GROUP
Infinity_Disciples InfntyDscpls
STEAM GROUP
Infinity_Disciples InfntyDscpls
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IN-GAME
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Founded
18 January, 2017
In need of deck advice
Hey, I saw that this group was also supposed to be here for discussion on decks, giving advice and so on. And so, I guess I'll start with asking you guys for some advice.

Ok, so first, I'll have you know that I've only been playing this game for about a month and a half, so don't be too harsh on me if I didn't know certain things, with that said, let's get to the deck.

So, I've started this deck, as I've noticed that I find the playstyle with these factions most to my taste and they have a lot of tools to adapt my strategy on the fly as well as ways to counter opponent strategies. This deck doesn't have a straightforward strategy apart from win by fortress damage while hindering my opponent as much as possible. So far, I have a good win ratio with it and it's carrying me in ranked so far (1302 rating atm, all with this deck).

Factions: 2 OoS + 1CoV

Commanders:

Rhaziel, the Solitary
Daclerius, the Law
Candit, Head Researcher

DECK (42):

Characters (25):
1x Martyr Golem (only own 1)
2x Lucca, Ascended
2x Cornicen
2x Daclerius, the Law
2x Adaptive Drone
3x Champion's Companion (MVP)
2x Cassial, the Selfless
3x Soldier of Purity
2x Leader of the Charge (probably removing her)
1x Lilariah, the Rebel
2x Lilariah, Champion of Grace
1x Sol, Champion of Vengance
2x Harbinger of Law

Abilities (16):
2x Lightning Blast
3x Death Ray
2x Acquire
1x Strenght of Leadership
2x Counterspell
2x Banish
2x Guns of Goliath
2x Heaven't Assistance

Artifacts (1):
Mysterious Box of Wonder

SIDEBOARD (12):
2x Perils of Command
2x Regicide
1x Daclerius' Edict (original name has Daclerius's, but grammar -.-)
1x Counterspell
2x Tyra, Burden of War
1x Lightning Blast
2x Consecration
1x Seal the Rifts (until I find the third Consecration)

So, this is the deck with the sideboard. I would most appreciate help with sideboard, especially ideas for countering strong rush decks (FD), as those are the decks I have most problems against (at least, if they kill Rhaziel early). The decks I have second most problems with are mostly Tibat decks that use a lot of AoE, but Martyr Golem and Cassial help a lot against them.

As for how most games go, I just play Rhatiel in the assault zone first turn, then follow up with Daclerius in the defense zone for defence. Turn 3 I can play cards like Deathray, Counterspell, Cassial or other fliers like Soldier of Purity or Champion's Companion. 4th turn is normally more open, but if I have nothing else to play, I just play Candit, who nets me additional cards so I have more options. For the rest of the game, I normally build up characters until my opponent manages to get rid of Rhaziel, or I try to make a surprising play at some point (well buffed Rhaziel to defence and use others to attack or surprise plays with Champion's Companion and hasted Champions).

I'll be glad to hear any constructive criticism and ideas, I'll try to answer any questions about the deck as well.

Edit: oh, probably should've mentioned, my name in IW is OceanDragon and I've also commented on some of the videos on YT as TheNeoDaedalus
Last edited by Ocean Drλgon; 20 Jan, 2017 @ 7:51am
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Showing 1-6 of 6 comments
platform_disciple 21 Jan, 2017 @ 6:06pm 
The decklist looks pretty reasonable to me. The changes I might suggest are removing Guns of Goliath and Leader of the Charge (just like you suggested). Adding one more Lucca Ascended and another Lightning Blast as a replacement for at least some of these. Lucca Ascended is basically better than Guns of Goliath 90% of the time, and Lightning Blast is a super fool proof card.

Another possibility is to put Rita Mistress of Shadow iin the command zone and move Rita (or more than one Rita) into the main deck.

If you are having trouble finding any of the cards I mentioned, let me know, I probably have extra.
Ocean Drλgon 21 Jan, 2017 @ 7:01pm 
Thanks, I have all the cards you mentioned. The reason I'm using Guns is becouse I found myself getting stuck on Luccas in my hand and unable to use them becouse I already had one out. I will try it tho. Also, I find that Candit is super important for my tempo, since she allows me to commit more cards early for control/pressure. So I'm not entirely sure about using Rita.
platform_disciple 21 Jan, 2017 @ 10:54pm 
So my argument for using another Lucca over Guns of Goliath would be that you can just play agressively with your Lucca's until they die if you have an extra copy in hand. This could mean just leaving her in the assault zone, or using her as a blocker and letting her die that way.

I think Candit is a solid commander, but Rita let's you generate value at every stage of the game for a minimal cost (because her ability can be used from the command zone). Candit draws you two cards, which is great, but when you think about it, Rita creates cards, which is a comparable effect. I would reccomend trying Rita in the command zone and moving 2 (or some other amount) of Candits into the deck. Test playing with that set up for a bit, and if you don't like it as much, you can always revert back to the original commander's you were using.
Ocean Drλgon 22 Jan, 2017 @ 6:58am 
Alright, sounds reasonoble. Do you perhaps have any ideas for cards that I could include for powerplays, as I often feel that I can't take my opponent by surprise and that they can defend well if they have proper defensive setups. I was thinking maybe Rancid or Equilibrium, but do you perhaps have any other ideas?
platform_disciple 22 Jan, 2017 @ 8:38am 
Xi Ascended, Jubalia, and Tyra are all very good powerplay cards against control/defensive decks. I would consider even running 1 or 2 Xis or Tyras maindecked because they are decent even against non-defensive decks. They are not as flashy as Rancid or Equilibrium, but I think they are much more consistent. One thing I will say about Rancid though is that it doubles as a anti Sleeper card by removing their graveyard (I still like the other cards I suggested more though).

A couple more thoughts I had (not related to the question) are that you could add more Mysterious Boxes. It is just a really versatile card; even when you don't have a good reason to use it on your opponent's characters, you can use it on Lucca or Rita to get their effects a second time. Also, if you are finding that Flame Dawn is giving you trouble, Zealous Protector is a very good option against them (having Daclerius in the command zone does mean that you are pretty well off against Flame Dawn already though). One more thing is that I think Heaven's Assistance is better to have on the sideboard because it is not a consistent card: against some decks it is amazing, but there are also decks that just don't use many characters.

Lastly, I will say that even though I have suggested a ton of cards, in the end a lot of this will come down to preference, and no matter which cards you use, it will be best to keep your deck at or close to 40 cards to maximize your consitency.
Ocean Drλgon 22 Jan, 2017 @ 11:35am 
I see, you put a lot of emphasis on consistency. I thik that is indeed the way to go with ranked especially, so I'll try to make it more consistent, thanks for the advice. As for the 40 card deck, I do understand why it should be so.
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