STEAM GROUP
Infinity_Disciples InfntyDscpls
STEAM GROUP
Infinity_Disciples InfntyDscpls
1
IN-GAME
4
ONLINE
Founded
18 January, 2017
Showing 1-5 of 5 entries
12
Card Creation Contest
Ok, so I like OoS, so I decided to make a card that is of mixed purities. This one, however, is unlike other cards that mix these two purities, since most are designed around 2OoS/1FD, but mine would use the opposite ratio. I hope this is still fine, as your rules don't seem to say that there aren't any other factions allowed in the mix. And while I know this isn't really usable in every 2+ FD deck, I would say that it almost single-handedly opens up a new deck type, with purities that aren't commonly used.

Name: Bromich, Ascended

Type: Unique Character - Angel

Purity: 2 Flame Dawn, 1 Overseers of Solace

Cost: 8

Morale cost: 12

Power/Life: 8/12

Abilities:
Flying,
During the turn Bromich, Ascended enters a deployed area, this ability is active: when one of your characters in the assault zone attacks a character, your next attacking character gains flying.
While deployed, other flying characters with at least 1 Flame Dawn purity in your assault zone gain +4/+0. If Bromich, Ascended is in the assault zone, apply this ability to all other characters with flying in your assault zone

Lore/flavour text:
While Aberion only accepted the Overseers' offer for his own gain, Bromich saw an opportunity for all of Flame Dawn.

While reluctantly joining the cause of the Overseers, he now waits for the right time to rebel with his forces renewed.


My original idea was to give FD a card that would feed off of your characters hitting your opponent's characters in the defence zone to give others "unstoppable". However, as that seemed quite overpowered, since it doesn't really have much counterplay. And so the idea of flying having a similiar impact on the game and it fits into the theme of OoS, the combination seemed natural.

IGN: OceanDragon
6
In need of deck advice
Hey, I saw that this group was also supposed to be here for discussion on decks, giving advice and so on. And so, I guess I'll start with asking you guys for some advice.

Ok, so first, I'll have you know that I've only been playing this game for about a month and a half, so don't be too harsh on me if I didn't know certain things, with that said, let's get to the deck.

So, I've started this deck, as I've noticed that I find the playstyle with these factions most to my taste and they have a lot of tools to adapt my strategy on the fly as well as ways to counter opponent strategies. This deck doesn't have a straightforward strategy apart from win by fortress damage while hindering my opponent as much as possible. So far, I have a good win ratio with it and it's carrying me in ranked so far (1302 rating atm, all with this deck).

Factions: 2 OoS + 1CoV

Commanders:

Rhaziel, the Solitary
Daclerius, the Law
Candit, Head Researcher

DECK (42):

Characters (25):
1x Martyr Golem (only own 1)
2x Lucca, Ascended
2x Cornicen
2x Daclerius, the Law
2x Adaptive Drone
3x Champion's Companion (MVP)
2x Cassial, the Selfless
3x Soldier of Purity
2x Leader of the Charge (probably removing her)
1x Lilariah, the Rebel
2x Lilariah, Champion of Grace
1x Sol, Champion of Vengance
2x Harbinger of Law

Abilities (16):
2x Lightning Blast
3x Death Ray
2x Acquire
1x Strenght of Leadership
2x Counterspell
2x Banish
2x Guns of Goliath
2x Heaven't Assistance

Artifacts (1):
Mysterious Box of Wonder

SIDEBOARD (12):
2x Perils of Command
2x Regicide
1x Daclerius' Edict (original name has Daclerius's, but grammar -.-)
1x Counterspell
2x Tyra, Burden of War
1x Lightning Blast
2x Consecration
1x Seal the Rifts (until I find the third Consecration)

So, this is the deck with the sideboard. I would most appreciate help with sideboard, especially ideas for countering strong rush decks (FD), as those are the decks I have most problems against (at least, if they kill Rhaziel early). The decks I have second most problems with are mostly Tibat decks that use a lot of AoE, but Martyr Golem and Cassial help a lot against them.

As for how most games go, I just play Rhatiel in the assault zone first turn, then follow up with Daclerius in the defense zone for defence. Turn 3 I can play cards like Deathray, Counterspell, Cassial or other fliers like Soldier of Purity or Champion's Companion. 4th turn is normally more open, but if I have nothing else to play, I just play Candit, who nets me additional cards so I have more options. For the rest of the game, I normally build up characters until my opponent manages to get rid of Rhaziel, or I try to make a surprising play at some point (well buffed Rhaziel to defence and use others to attack or surprise plays with Champion's Companion and hasted Champions).

I'll be glad to hear any constructive criticism and ideas, I'll try to answer any questions about the deck as well.

Edit: oh, probably should've mentioned, my name in IW is OceanDragon and I've also commented on some of the videos on YT as TheNeoDaedalus
Showing 1-5 of 5 entries