STEAM GROUP
For Developers For Devs
STEAM GROUP
For Developers For Devs
31
IN-GAME
834
ONLINE
Founded
6 February, 2015
Language
English
Location
Canada 
Igniuss~ 20 Jun, 2015 @ 5:44pm
Steamworks.NET experience
For all the Unity3D Developers out there, does anyone here have experience with Steamworks.NET?
I've been able to integrate the lobby system in the background, for inviting users to a game, but it's far from as optimized as I'd like it to be.

So anyone have any experience with this that wouldn't mind helping me out and testing a bit?
< >
Showing 1-7 of 7 comments
EeuorT 20 Jun, 2015 @ 5:50pm 
Plenty of Unity devs in here. I'll pin the thread until you get some help from one. I'm available for game testing once you have it ready.
Loren 11 Jul, 2015 @ 10:02am 
Hi,
I have used Steamworks.net in my game, albeit it is XNA / Monogame, but it is fully functional for every steamworks feature, including workshops and what not.
EeuorT 11 Jul, 2015 @ 10:13am 
Originally posted by Loren:
Hi,
I have used Steamworks.net in my game, albeit it is XNA / Monogame, but it is fully functional for every steamworks feature, including workshops and what not.

Thank you for posting and welcome to the group.
Igniuss~ 11 Jul, 2015 @ 10:35am 
Originally posted by Loren:
Hi,
I have used Steamworks.net in my game, albeit it is XNA / Monogame, but it is fully functional for every steamworks feature, including workshops and what not.
Awesome! Might if I add you so we can chat about it whenever you've got time? :D
Loren 11 Jul, 2015 @ 1:21pm 
Originally posted by SirIgniuss~ NEW CHALLENGES:
Originally posted by Loren:
Hi,
I have used Steamworks.net in my game, albeit it is XNA / Monogame, but it is fully functional for every steamworks feature, including workshops and what not.
Awesome! Might if I add you so we can chat about it whenever you've got time? :D
Definitely!
[NL]kweenie_mike 14 Dec, 2015 @ 11:16am 
I also have experience with Steamworks.net. Just helped release a game on Steam made in Unity. Don't have any experience with the lobby system, but do know about the achievements, cloud saving and a bit about porting it to OSX and Linux/SteamOS if you need any help with that. (Or anyone else for that matter)
destructoBOT 6 Jan, 2016 @ 10:10am 
Our game Rebel Wings is built with Unity and uses Steamworks for lobby management, friend invites and P2P data communication. It works quite well once you get the hang of it. I can try to help if anyone has any questions, the official documentation is unfortunately a bit lacking.
< >
Showing 1-7 of 7 comments
Per page: 1530 50