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By: Igniuss~
Showing 1-2 of 2 entries
7
Steamworks.NET experience
Originally posted by Loren:
Hi,
I have used Steamworks.net in my game, albeit it is XNA / Monogame, but it is fully functional for every steamworks feature, including workshops and what not.
Awesome! Might if I add you so we can chat about it whenever you've got time? :D
For all the Unity3D Developers out there, does anyone here have experience with Steamworks.NET?
I've been able to integrate the lobby system in the background, for inviting users to a game, but it's far from as optimized as I'd like it to be.

So anyone have any experience with this that wouldn't mind helping me out and testing a bit?
Showing 1-2 of 2 entries

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