STEAM GROUP
Feywood Feywood
STEAM GROUP
Feywood Feywood
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7 February, 2022
ABOUT Feywood

South of the vast Golmore jungle in Kerwon there lies a place known as the 'Feywood'. The Mist there is far denser than most, and even should you make it through that, there's no guarantee you'll make it past what lies beyond.

The Feywood is a location in the land of Ivalice in Final Fantasy XII. It is an ancient forest that provides a passageway to the holy city of Giruvegan. Parts of the wood are blocked by a thick wall of Mist, until after the events in the Draklor Laboratory. The Feywood is similar to the Snowfly Forest in Vagrant Story, also directed by Yasumi Matsuno.

An ancient wood deep in the jungles of Golmore. The combination of dense Mist and regular snow, the latter a product of the region's elevation, is enough to keep away even the viera. Many of the trees have stood for several thousands of years, and some have begun to petrify. Numerous plants once thought extinct grow here, and many rare birds and animals can be seen in their primitive forms, unchanged for millennia.

Sage Knowledge piece 73

The Feywood is located just to the southwest of Golmore Jungle. This area can be visited as soon as the player obtains the Lente's Tear, but the player needs to complete the events at the Draklor Laboratory to investigate further from the Antiquity's End.

Areas within the Feywood are:

Walk of Flitting Rifts - leads to the Golmore Jungle and the Paramina Rift.

Feywood - Walk of Dancing Shadows.

Walk of Stolen Truths - the only place where Cerberus are found.
Walk of Dancing Shadows - leads to the Henne Mines.
Antiquity's End - contains a Save Crystal.
Redolent Glade - area where Rafflesia is fought.
White Magick's Embrace
Ice Field of Clearsight
The Edge of Reason - leads to the Ancient City of Giruvegan.

The weather in Feywood never changes; the areas have fixed weather:

Cloudy (Walk of the Flitting Rifts area)
Heavy Fog (all the other areas)
In heavy fog Water attacks deal more damage than normal. Because Feywood is of snow terrain, Ice damage is always boosted.


To find the Dreadguard the player must have spoken to the "Huntmaster" in Phon Coast and defeated Thalassinon, which will trigger the start of the Rare Game quest. Dreadguard then has a 40% chance of spawning in the Walk Of Dancing Shadow per entry. When it spawns, it replaces a regular Mirrorknight. If the Dreadguard doesn't spawn, the player must walk away two screens and return, to respawn the enemies.

To spawn the Crypt Bunny, the player must kill at least six Cerberus and all the Tartarus in the Walk of Stolen Truths area. The Crypt Bunny then has a 20% chance of spawning at the eastern side. The Wolf genus enemies respawn at a faster rate than usual and when they stop respawning, the Crypt Bunny appears. There appear to be multiple potential spawn points. Two confirmed locations are by the Southern Golem in the icy gorge-like area, and on the northernmost path.

Juggernaut spawns in the White Magick's Embrace area along the trees when the game clock's minute shows a number between 0 to 10.
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