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Empires emp
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Empires emp
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ABOUT Empires

Official Empires Community Page

Empires, the award winning Half-Life 2 mod, combines the best of the first person shooter and real-time strategy genres. Fight as either the Northern Faction, remnants of the fallen nation of Jekotia, or as the imperial Brenodi Empire. Empires features:

Four infantry classes

Prepare a surprise attack as the scout or take the enemy head-on as the rifleman. Drive back enemy tanks as the grenadier or support your team as the engineer. With four different infantry classes, each with customizable skills, you can create the perfect class to fit your playing style.


Squad-Based Teamwork

Players can organize themselves into highly-effective squads, overwhelming their opponents with superior tactics. Squad leaders can not only direct their respective members, but also use special squad powers such as reviving dead squad members or calling down an artillery strike on the enemy.


Vehicle Combat

Whether you're ferrying troops around the battlefield with the Armored Personnel Carrier or reigning fire upon your foes with the Artillery tank, Empires features a variety of vehicular combat. Choose from six different vehicle types, including three levels of tanks, and customize your weapons, armor, and engines.


Real-Time Strategy Commander

For those more inclined to RTS gameplay, you can play as the commander. Place buildings, build defensive turrets, construct vehicles, and conduct research on your way to leading your team to victory.


With 15 official maps and dozens more community-created ones, no two matches are ever the same. Empires brings FPS/RTS gameplay to a whole new level. Join up today and see what you've been missing.

Website[www.empiresmod.com]
Discord[discord.gg]
Wiki[wiki.empiresmod.com]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
Empires 2.38.3 Released!

We're happy to announce version 2.38.3 which is live on Steam right now. Changelog below and also on our Website[www.empiresmod.com]

Come join us on Discord![discord.gg]
Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:
Bugfixes
  • Added a number of safety measures in the game’s codebase to try to resolve a server crash introduced in 2.38.1

  • Changed emp_sv_player_refinery_multiplier to allow input values of 0 to disable this functionality entirely.

Script/Game Balance
Vehicle Armors
  • Pykrete Armor has been renamed to Ablative Armor

  • Ablative Armor

    • Reduced Regeneration at low heat from 2/s to 1/s

    • Reduced Regeneration at medium heat from 1/s to 0

    • Increased Melting (negative regeneration) at high heat from 0 to -0.5/s

Vehicle Engines
  • Fission Reactor

    • Reduced Cooling at Max by 1 for all chassis

Research
  • Superheat Material Physics

    • Increased Cost (per second) from 4 to 5

    • Increased Time from 90 to 120

    • With these changes the total cost is increased from 360 to 600

  • Plasma Tipped Rounds

    • Increased Cost (per second) from 4 to 5

    • Increased Time from 60 to 90

    • With these changes the total cost is increased from 250 to 450

  • Depleted Uranium

    • Increased Time from 45 to 60

    • With this change the total cost is increased from 180 to 240

  • Nuclear Warhead

    • Increased Cost (per second) from 5 to 6

    • Increased Time from 240 to 300

    • With these changes the total cost is increased from 1200 to 1800

  • Improved Flagration Compounds

    • Reduced Time from 45 to 30

    • With this change the total cost is reduced from 90 to 60

  • Explosive Tipped Bullets

    • Increased Time from 45 to 60

    • With this change the total cost is increased from 180 to 240

  • Upgraded Chassis

    • Increased Time from 200 to 300

    • With these changes the total cost is increased from 600 to 900

  • Artillery Tank Chassis

    • Increased Time from 150 to 180

    • With these changes the total cost is increased from 750 to 900

  • Advanced Chassis

    • Increased Cost (per second) from 4 to 5

    • With this change the total cost is increased from 1200 to 1500

  • Heavy Tank Chassis

    • Increased Cost (per second) from 5 to 6

    • Increased Time from 200 to 300

    • With these changes the total cost is increased from 1000 to 1800

  • Advanced Machining

    • Increased Cost (per second) from 4 to 3

    • Increased Time from 150 to 180

    • With these changes the total cost is increased from 600 to 540

  • Gas Turbine

    • Increased Time from 90 to 120

    • With this change the total cost is increased from 360 to 480

  • Railgun

    • Increased Cost (per second) from 4 to 5

    • Increased Time from 90 to 120

    • With these changes the total cost is increased from 360 to 600

  • Salvo Homing Missile Launcher

    • Increased Cost (per second) from 4 to 5

    • Increased Time from 90 to 120

    • With these changes the total cost is increased from 360 to 600

  • TOW Guided Missile Launcher

    • Increased Cost (per second) from 4 to 5

    • Increased Time from 90 to 120

    • With these changes the total cost is increased from 360 to 600

  • Biological Machine Gun

    • Increased Time from 45 to 60

    • With this change the total cost is increased from 180 to 240

  • Biological Cannon

    • Increased Cost (per second) from 4 to 5

    • With this change the total cost is increased from 480 to 600

Empires 2.38.2 Released!

We're happy to announce version 2.38.2 which is live on Steam right now. Changelog below and also on our Website[www.empiresmod.com]

Come join us on Discord![discord.gg]
Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:
Bugfixes
  • Fixed a number of bugs introduced in 2.38.1:

    • Fixed some issues with visibility of entities when using the commander interface. Most notably, buildings that were not fully built and vehicles were not visible when they should have been.

    • Fixed a bug that prevented team participation score being processed correctly. The following were not working correctly:

      • Commander score bonus.

      • Squad participation bonus.

      • Squad leader bonus.

    • Fixed an issue causing vehicle carcasses to be displayed on the mini-map.

    • Fixed an issue where Brenodi reinforcements weren’t being set correctly by map inputs on emp_info_params. (It was using the NF setting for both teams.)

    • Fixed a bug in GetBuildingCount() function in code, it was only able to return a count of team radars, regardless of input parameters.

  • Fixed an issue where the radar & engineer radar were trying to spot dead vehicles.

  • Fixed an issue where recycling the radar wasn’t pausing the radar functionality of the building. (Changed to match all other buildings.)

  • Fixed some potential issues in the ray cast detection used when reviving players. These are used to attempt to put the player on the ground and avoid putting the player inside terrain.

    • Added additional safety checks to ensure additional ray casts weren’t used if the initial cast failed.

  • Added a small delay to unstuck functionality if stuck inside building geometry, rather than attempting to get the player unstuck every frame if attempts failed.

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