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Downsampling - method allows you to set the resolution that your monitor can not support (eg, to run the game at 2160p to 1080p monitor). Then video driver scales the image to the size of your monitor.
The most popular methods of downsampling:
Once done with the resolution, you must make the most of the quality of graphics. To find this game on Wiki[pcgamingwiki.com] and considering all the technical aspects of the game:
- if the game is supported by its own resolution and filter settings; if not, then you need to put in the driver settings in the forced mode. (anisotropic filtering should always be placed on the 16x, since it has almost no effect on performance)
- game supports windowed mode or not
- whether there is a limiter
- config file location
You will also need software to capture screenshots in PNG format, ie without compression. Here the choice is quite extensive. Can be used:msi afterburner, fraps, printscreen.
Optionally, you can set the shaders in the game folder (usually installed in a folder with the exe file) reshade[reshade.me] and mastereffect reborn[reshade.me]
main links:
Illustrated Guide[imgur.com]
Old method and worse one, imho. It only works with DX9-32bit applications (keep in mind that it won't work with 64-bit applications).
How to use: Basically, you'll need to do few and quick steps.
1st) Ensure to include the game in your "Whitelist", as well as its executable;
2nd) Customize your resolutions to whatever you want (i.e. 3840x2160@60Hz)
3rd) Edit your capture keybindings;
4th) Launch the game - all your resolutions will be available in the menu
PS: If, only IF you're playing a built-in UE3/UDK game, you'll need to do a different step.
If UE3, you'll need to edit the game INI files and add ''SetRes'' (Set Resolution) command, exactly how it is at config/GeDoSaTo_user.ini., otherwise, it won't work.
Bindings=(Name="F3",Command="setres 3000x4000",Control=True)
Bindings=(Name="F4",Command="setres 5120x2880",Control=True)
[...]
If UDK, you'll be able to enable debug console with ("), though you can use ''setres 1111X1111" (Whatever resolution you want. And it also might be on config/GeDoSaTo_user.ini)
• SRWE - Simple Runtime Window Editor[www.nexusmods.com]
Some resolutions profiles I usually use[www.dropbox.com]
Illustrated Guide[imgur.com]
Pretty much my favorite tool AND the easier to use since it can downsample/hotsample.
How to use: It's quite simple - launch the game and, if downsampling, resize it to your desktop's custom resolution you've created, centralize everything, remove borders and you're done; if hotsampling, just type whatever resolution you want.
• WBG - WIndows Borderless Gaming[westechsolutions.net]
Illustrated Guide[imgur.com]
As simple and similar to SRWE as possible, though restricted to hotsampling.
How to use: Launch the game, add the game window to the application, type in the resolution you want - hit apply and you're done.
• Cheat Engine[cheat-engine.br.uptodown.com]
Illustrated Guide[imgur.com]
Most people have some issues with it, even though it is as simple as the others... no secrets.
After launching the game you want to apply the cheats on, open its executable in Cheat Engine then add the CE Table you want to use. In most cases, the tables come with bindings for Freecam, FOV control, PlayersOnly etc. Just hit the correct keys in-game and be happy.
• TexMod[forums.guru3d.com]
Works to disable grain/vignetting on most UE3 games, just follow the steps on this thread, nothing special.
The guide is very simple and it might have something wrong, but I hope this can help you guys & gals. If anyone has any doubts... Just ask.
MHM. Riiiight.
Checking it now! Will come back later tonight to let you know. ^^
Edit: Is the SRWE method superior to the classical downsampling from the Neogaf forums (which I am using for months)?
Actually, downsampling with SRWE only works with custom resolutions from NeoGAF (if is that what you mean). Hotsampling! is different because you don't need to use any custom resolutions, you'll be able to render any resolution without fitting it to your desktop's.
Then I can't use SRWE.. because my retarded computer doesn't let me create a custom resolution^^
Have you tried this[www.neogaf.com]?
Your custom resolutions shows up in the game menu, don't they? Though, the image would get off the monitor borders, SRWE does the ''fitting'' for you. Also, if using custom AR (i.e 3:4, 2:1 and such), you'll need to use ''remove borders'' as well.