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Все обсуждения > Team Fortress 2 Modeling > Подробности темы
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Сообщения 13 из 3
It looks good, but the texture on the pot seems a bit bland.
Like Avagantamo said, I think it looks good, but accentuate the pot edge (make the rim more prominent --> just extrude it out a bit more to give it depth), and perhaps paint a little dirt smudge on the side of the pot. Alternative, you could have the flower growing out of the bottom of the pot (at the top of the hat) which would be coming out of a crack in the bottom. I think if you make these changes, it could be really neat. Also the phong shininess is a bit high for what is supposed to be a more clay-like material.
Thanks for the advice, if you are basing your opinion off of the first few sfm renders, the lighting was way to strong, but I have a few ingame screenshots later in the display. I will follow your advice on adjusting the phong still, but I like the flower where it is. I may still add a crack to the top too, I like that idea.
Отредактировано hostilePacifist; 12 янв. 2015 г. в 7:04
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Сообщения 13 из 3
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Все обсуждения > Team Fortress 2 Modeling > Подробности темы