Login Store
Home Discovery Queue Wishlist Points Shop News Stats
Community
Home Discussions Workshop Market Broadcasts
About Support
Change language
Get the Steam Mobile App
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy  |  Legal  |  Steam Subscriber Agreement  |  Refunds
STEAM
Link to the Steam Homepage
STORE
Home Discovery Queue Wishlist Points Shop News Stats
COMMUNITY
Home Discussions Workshop Market Broadcasts
About SUPPORT
Install Steam
login  |  language
简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Bahasa Indonesia (Indonesian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem
STEAM GROUP
Blender Source Tools BleST
Join Group
STEAM GROUP
Blender Source Tools BleST
6,821
MEMBERS
185
IN-GAME
1,455
ONLINE
Founded
8 November, 2013
Overview Announcements Discussions Events Members Comments
By: gozador
Showing 1-3 of 3 entries
In forum "Blender Source Tools Help"
4
Body Group Problem
Originally posted by ༒Diegote Deleteado༒:
Originally posted by Zappy:
What "doesn't work"? I never suggested anything that should fix it, I only asked you to import the exported files into a new Blender session to verify that everything is correct in the exported files, to which "[it] doesn't work" doesn't make sense as an answer/explanation.

I'm sorry :steamsad::steamsad:, I tried check the exported files and they all have the same bone name setup
Originally posted by Zappy:
Then the head doesn't have the same skeleton/armature as the body mesh file and/or the animation file.
Try importing the exported body mesh, head mesh, and animation files into a new Blender session, to double-check whether they all have the same bone name setup.

Doesn't work :(
I have problems with this bodygroup:
The body plays all the animations but the head doesn't

https://imgur.com/gallery/Als0Gwy
Showing 1-3 of 3 entries

Discussions Rules and Guidelines
Close

Report this post

REASON
Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.
Valve Logo © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by geonames.org.
Privacy Policy   |  Legal  |  Steam Subscriber Agreement  |  Cookies
View mobile website