STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
308
IN-GAME
1,783
ONLINE
Founded
8 November, 2013
Showing 561-570 of 589 entries
6
[FIXED] Stationary(?) DMX flexes with wrinkle maps(?) don't export
20
[FIXED] Too many bone influences per vertex!
Just uncomment //upaxis Y (as the files have upaxis as Y, not Z), and it should compile, with him standing up when spawned. And I still have no idea what your problem might be, but as I have the latest version of the Source Tools, and it can compile for me, as well as I have Blender 2.69, I don't think it's just because you have a newer version of the Source Tools.

Edit: I hit the "Check for updates" button, it upgraded to version 1.10.3 (I had 1.10.2 before; forgot to update) of the Source Tools, and now I can't export the head. I'll mess around a little more tomorrow, and notify you all of the results.
Edit 2: I just derped, and set the flex controller block to the dmx folder instead of the morphs_high dmx file. Now it exported.
Edit 3:

"F:\SteamLibrary\SteamApps\common\SourceFilmmaker\game\bin\studiomdl.exe" -nop4 -r -game "F:\SteamLibrary\SteamApps\common\SourceFilmmaker\game\tf_movies" "F:\Blender\VZ Scout\scout.QC"
Process started >>>
WARNING: Environment Variable VMOD usermod and -game F:\SteamLibrary\SteamApps\common\SourceFilmmaker\game\tf_movies do not end with the same valueqdir: "f:\blender\vz scout\"
gamedir: "F:\SteamLibrary\SteamApps\common\SourceFilmmaker\game\tf_movies\"
g_path: "F:\Blender\VZ Scout\scout.QC"
Building binary model files...
Working on "scout.qc"
DMX Model f:\blender\vz scout\head=zero.dmx
ERROR: Too many bone influences per vertex!
ERROR: Aborted Processing on 'player/vz/scout.mdl'
<<< Process finished. (Exit code -1)
================ READY ================
Showing 561-570 of 589 entries