STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
444
IN-GAME
2,391
ONLINE
Founded
8 November, 2013
Showing 511-520 of 589 entries
9
[FIXED] Certain Scene Exports semi-don't export vertex groups
Note: This MIGHT only affect DMX exports, I haven't tested SMD exports like this (since DMX is a much better format in my opinion).

I have a Blender session where I took the hard-ware morph Scout from sourcesdk_content/tf/modelsrc/scout/scout_morphs_high.dmx, and over-bodygrouped him.
Then I assigned all objects into groups (most objects came into several groups, to allow me to just "Scene Export" different toggles of bodygroups), and hit "Export" > "Scene Export".
A while later, "32 files exported in 6.5 seconds" (which matches the fact there are 32 groups of objects, so it exported the right amount).
Then I compiled the model (to the FilmMaker's "usermod" folder's models and so on), and checked it in the Model Viewer.
Most things/bodygroups are rotated down into the ground and pointing away to the left[sta.sh] of the model ("$upaxis y" was used for the model, and the objects were exported with Y as up axis).
Different toggles of the bodygroups are randomly either working or down in the ground.
I checked some sequences, producing the same result[sta.sh]. (Added in a fade tint of the bones there, to show the bones are "working".)
According to the bone list, there are bones for the in-Blender/in-DMX object names[sta.sh] for the meshes that rotate derpfully, and those bones are located at 0,0,0, even though I didn't make those bones in Blender.
So I went to check the actual .dmx exports in Blender. The bones are there, but... posing them in Pose Mode does nothing to the actual mesh, and according to the "Object" tab in Blender, the meshes that don't work have no vertex groups at all, even though they work just fine in the Blender session I exported from.
A work-around seems to be exporting all files one by one, but with 32 files, and most of them not working... After counting the derped bodygroups, it seems that 16 work, and 16 don't. 16, the special hexadecimal F number (as in 0-F, not buck). Can Blender only export 16 files correctly at a time?

Using version 2.0.1 of the Source Tools in Blender 2.69 on a 64-Bit Windows 7 laptop.
And before you ask, I will not upload the .blend session, since it contains some custom things I don't want to give out. Sorry.
2
Animations show up in "anims" folder no matter what?
8
[WONTFIX] Strange distortion of .vta flex imports with mis-matching mesh
2
Can't Export After Update
Showing 511-520 of 589 entries