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Model not working as expected in-game
I made a Minecraft chest model with opening and closing animations yesterday, and initially it worked fine, but when I tried to scale it down to 0.75 times its original scale, to make the player's height fit better with the player's height in Minecraft, for some reason that caused the chest's lid to start in the open position, and when an opening animation played, the lid would rotate back an additional 90 degrees. It displays fine in Blender, and I even applied all of the object's transforms to make sure they were correct, but no matter what I do to try and fix it, nothing happens.
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Red Phial 9 Sep, 2023 @ 3:50pm 
You might be able to try recalculating the roll of the bone responsible for this motion based on the local +Z axis. I had a similar problem and this fixed it. It will probably mess up the animation in blender though. I would recommend saving a backup copy of the original in case this goes wrong.
Artfunkel 7 Oct, 2023 @ 9:38am 
This is probably because you scaled the mesh/armature without also scaling the animation.
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