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My animations were set properly in the qc file, but all it does is t-pose.
How do I not make it t-posed?
I am trying to move that model's arms so its t pose would be more relaxed.
So, any tips?
I managed to modify the rest pose, but Crowbar can't compile anymore.
Here'S the log:
Compiling...
qdir: "c:\program files (x86)\steam\steamapps\thebigguy270\garrysmod\garrysmod\addons\chun li npc\models\marvel vs capcom\decompiled 0.24\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 Multiplayer\hl2\"
g_path: "chunli.qc"
Building binary model files...
Working on "chunli.qc"
SMD MODEL chunli_reference.smd
ERROR: c:\program files (x86)\steam\steamapps\thebigguy270\garrysmod\garrysmod\addons\chun li npc\models\marvel vs capcom\decompiled 0.24\chunli.qc(7): - unknown eyeball bone "ValveBiped.Bip01_Head1"
ERROR: Aborted Processing on 'Marvel Vs Capcom\Chunli.mdl'
...Compiling finished. Check above for any errors.
Any idea why?