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Blender Source Tools BleST
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Blender Source Tools BleST
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hammer hitbox often 0.5 units too big
this is an issue i keep having, wondering if theres an easy fix or setting i can change in the blender source tools (or if its a .qc or crowbar compiler thing.)

say i have a 1-meter cube in blender that i want to be 128 hammer units big. If i export the smd correctly for it, assuming my qc is setup correctly with
$scale 128
at the very top and there are no problems with my model, in hammer editor the cube will often end up as having a 128.5 unit "hitbox"/bounds, even though the geometry itself is exactly 128 units as desired. i am compiling my models with crowbar's model compiler feature.

any way to prevent the extra padding in the model's scale?
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there's no fix to that, or maybe I don't know how to fix but what you can do is that you can use propper++ (It comes with hammer++), it can turn brush into a prop and if geometry of your prop isn't too complex hitboxes will be almost perfect
Blue 18 Oct @ 4:55pm 
Originally posted by Dr. Boomer:
there's no fix to that, or maybe I don't know how to fix but what you can do is that you can use propper++ (It comes with hammer++), it can turn brush into a prop and if geometry of your prop isn't too complex hitboxes will be almost perfect

if you dont know an answer then maybe just dont post, because thats not really a helpful reply. its basically "idk maybe just dont use blender source tools"
which is kindof silly given that this is a group specifically about blender source tools. my models are significantly more complex than just hammer brushes can even create, thats the entire point of them being models. and also model animations.
Last edited by Blue; 18 Oct @ 4:56pm
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