STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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All Discussions > Help > Topic Details
hammer hitbox often 0.5 units too big
this is an issue i keep having, wondering if theres an easy fix or setting i can change in the blender source tools (or if its a .qc or crowbar compiler thing.)

say i have a 1-meter cube in blender that i want to be 128 hammer units big. If i export the smd correctly for it, assuming my qc is setup correctly with
$scale 128
at the very top and there are no problems with my model, in hammer editor the cube will often end up as having a 128.5 unit "hitbox"/bounds, even though the geometry itself is exactly 128 units as desired. i am compiling my models with crowbar's model compiler feature.

any way to prevent the extra padding in the model's scale?
All Discussions > Help > Topic Details