STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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All Discussions > Help > Topic Details
barenys_ 24 Apr, 2014 @ 2:58am
PROBLEM WITH THE TEXTURES IN DOTA 2 WORKSHOP!!
When I try my nwe items in dota 2 workshop they appear like if the texture was inside the modeling or something very strange as you can see in the picture:

https://www.dropbox.com/s/o4yayp51d3goh5l/texture%20error.jpg
https://www.dropbox.com/s/213c4asahkgctgl/texture%20error2.jpg

If anybody can tell me how to fix this problem I'll be so glad, I dont know what to do and obviously this is not as it should be. I did the textures and the modeling the right way cause it compiles by the way, so I dont know where is the problem :(

If anybody can help :) thanks guys!! (sorry for my bad english)
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Showing 1-3 of 3 comments
Artfunkel 24 Apr, 2014 @ 8:37am 
You need to flip the mesh normals so they point outward.
Aygor974 24 Apr, 2014 @ 9:03am 
if that doesn't help you can in edit mode select all (key A) then pick "recalculate" in toolbox or press (Ctrl+N)
barenys_ 27 Apr, 2014 @ 4:12pm 
Really thank you guys, Flipping the normals I have solved the problem!! :D Thank you guys, that really helped
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All Discussions > Help > Topic Details
Date Posted: 24 Apr, 2014 @ 2:58am
Posts: 3