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Blender Source Tools BleST
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All Discussions > Help > Topic Details
Aqukin 15 Mar, 2021 @ 5:03pm
how to add ik (inverse kinematics) to the bone?
i don't want to use fk because it is very bad, so i want to use ik. but when I try to check auto ik. the bone is still fk.
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xdshot 15 Mar, 2021 @ 9:43pm 
IK only works for connected chains. The addon imports them unconnected, so you have to find workarounds.

See one of examples: https://github.com/xDShot/blender_gmod_ik_rig
Last edited by xdshot; 15 Mar, 2021 @ 9:43pm
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Date Posted: 15 Mar, 2021 @ 5:03pm
Posts: 1