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All Discussions > Help > Topic Details
put a rigged model into S2FM, but the bones are not working right...
Like, parts of the mesh are not being controlled even though it's totally fine in blender.
Exported as a dmx.
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Showing 1-10 of 10 comments
Zappy 5 Jan, 2016 @ 8:42am 
Does it work in Source 1 FilmMaker?
ConfederateJoe 5 Jan, 2016 @ 8:51am 
Yeah, works fine in s1fm.
You ever have this issue?
Zappy 5 Jan, 2016 @ 9:07am 
Nope, I don't, except if I forget to correctly link the armature and mesh. I only use Source 1 FilmMaker.
Artfunkel 6 Jan, 2016 @ 1:43pm 
Please upload your blend.
ConfederateJoe 7 Jan, 2016 @ 10:37am 
Originally posted by Artfunkel:
Please upload your blend.

Sure thing!
http://www.filedropper.com/tracersource_1
(layer2)
Last edited by ConfederateJoe; 7 Jan, 2016 @ 10:37am
Artfunkel 8 Jan, 2016 @ 10:37am 
As the error report says:

Warning: 5689 verts on "Body.001" have over 4 weight links. Source does not support this!
Warning: 1 verts on "Head.001" have over 4 weight links. Source does not support this!

You'll need to reduce the number of weight links. Youcan use the "Weight Link Cull Threshold" value to do this automatically, or fix it up manually for better results.
Artfunkel 8 Jan, 2016 @ 10:38am 
bip_pelvis and bip_spine_1 both affect every vertex on the body, so they would be a good place to start.
ConfederateJoe 8 Jan, 2016 @ 10:49am 
Doesn't it automatically cull?
Also, FBX works fine (dont wana use fbx tho).
Did culling make it work for you? I will try this soon.
Last edited by ConfederateJoe; 8 Jan, 2016 @ 10:51am
Zappy 8 Jan, 2016 @ 10:56am 
Originally posted by ConfederateJoe:
Doesn't it automatically cull?
Not unless the "weight link cull threshold" is above 0.
Artfunkel 8 Jan, 2016 @ 1:01pm 
Interesting to hear that FBX doesn't have the same limitation.

I didn't test the mesh but I would be surprised if there were a second issue lurking behind the weight link limit.
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All Discussions > Help > Topic Details
Date Posted: 5 Jan, 2016 @ 8:34am
Posts: 10