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<int|Parent bone> <float|PosX PosY PosZ> <normal|NormX NormY NormZ> <normal|U V> <int|links> <int|Bone ID> <normal|Weight> [...]
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The final three values are optional: they override <Parent bone> to define a series of weightmap links.
As you can see, the first value doesn't (necessarily) correspond to the bone that affects the model.
Regardless, could you please point out what the error is in the "compiled model" screenshot?
http://i.imgur.com/336m9Mz.png The bone is linked and there is a weight of 1, there is no collapse bone in the QC, and in the start of the SMD there is a skeleton http://i.imgur.com/9aU2ghN.png
I'll keep that in mind.
Case closed.