STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
215
IN-GAME
1,588
ONLINE
Founded
8 November, 2013
All Discussions > Help > Topic Details
loosht 24 Apr, 2020 @ 5:44pm
I need some desperate support.
Im fairly new to Blender and Goldsrc modding, however i know that what im suffering from may be an issue with the mesh that will only show after studiomdl compiled the smd exported. I am experiencing flying polygons. The image below shows Blender and the .mdl after the .smd has been compiled with studiomdl.exe. does anyone know what is causing this, and how do i fix it?

https://imgur.com/a/21Ln3mk

Thanks in advance.
< >
Showing 1-1 of 1 comments
Taeryn 24 Apr, 2020 @ 8:59pm 
Haven't done much with Goldsrc, But I had similar issues back when I was making the Alyxgun mod and rendered it into the game. From what I recall, it was a bone coordinate issue, where the compiler was overflowing with too many bones locations in a single area. I believe my compile was some thousand lines long, and so I ended up splitting it into 3 different compiled scripts. May help, but I'm unsure.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

All Discussions > Help > Topic Details
Date Posted: 24 Apr, 2020 @ 5:44pm
Posts: 1