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But do consider the fact that I'm reluctant to put anything specific to Source Filmmaker into the tools because it's confusing for everyone who is targeting a normal Source engine game. I would strongly suggest creating an addon of your own which depends on the Blender Source Tools, instead of editing the tools themselves.
Also, can you confirm that flex animation files are only used in Source Filmmaker?
I don't work with DMX/SMD animations much outside of SFM, so I don't really know how one would animate flexes for a sequence/activity of a model. Would vertex or skeletal animations be the only option there?
EDIT: Even so, since the tools already detect what engine version you're working with... Wouldn't it be possible to show these SFM-specific settings only when you're exporting/compiling for SFM?
Even if you are using SFM, you can still export files which will be compiled by studiomdl. That's the issue here.