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All Discussions > Help > Topic Details
Jax 19 Jul, 2018 @ 7:03am
Question regarding importing shapekeys
Starting off
No, cannot give the files (private base models made for me)
No, i do plan i putting it back to SFM

my question is, when i import the model it does have 2 meshes to the body (Limbs and Torso)
The torso's shapekeys are fine. But the limbs shapekeys seem to make a spikey distortion, now I don't knoe if this will transfer back to sfm after I'm done editing it.


what I'm saying is it's broken in blender but not SFM if i finish editing it in blender and recompile it back to SFM will the shapekeys go back to normal in SFM?
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Showing 1-4 of 4 comments
Zappy 19 Jul, 2018 @ 7:19am 
If it looks different in Source Filmmaker than in Blender (especially when using DMX flexes rather than VTA flexes), that's a bug. So you should expect it to look "spiky" in Source Filmmaker as well if it looks spiky in Blender. Yes, VTA flex importing using the Blender Source Tools is a little wonky sometimes.
Jax 19 Jul, 2018 @ 7:26am 
Originally posted by Zappy:
If it looks different in Source Filmmaker than in Blender (especially when using DMX flexes rather than VTA flexes), that's a bug. So you should expect it to look "spiky" in Source Filmmaker as well if it looks spiky in Blender. Yes, VTA flex importing using the Blender Source Tools is a little wonky sometimes.


it looks normal in sfm just spikey in blender, when I port it back to SFM will it look normal again?
Zappy 19 Jul, 2018 @ 7:31am 
Originally posted by Jax Bline:
it looks normal in sfm just spikey in blender, when I port it back to SFM will it look normal again?
No. Again, if you export something from Blender and it looks different in Source Filmmaker after being exported from Blender, that's a bug. So again, if it looks "spiky" in Blender, it will/should still look "spiky" once you export it and compile it for Source Filmmaker. This is regardless of whether or not it looked "spiky" before de-compiling it.
Jax 19 Jul, 2018 @ 7:42am 
Originally posted by Zappy:
Originally posted by Jax Bline:
it looks normal in sfm just spikey in blender, when I port it back to SFM will it look normal again?
No. Again, if you export something from Blender and it looks different in Source Filmmaker after being exported from Blender, that's a bug. So again, if it looks "spiky" in Blender, it will/should still look "spiky" once you export it and compile it for Source Filmmaker. This is regardless of whether or not it looked "spiky" before de-compiling it.
damn, whats the best way of going about this. it seems to be just this 1 model
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All Discussions > Help > Topic Details
Date Posted: 19 Jul, 2018 @ 7:03am
Posts: 4