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Blender Source Tools BleST
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Taeryn 20 Mar, 2018 @ 8:19pm
Problem exporting SMD file - Weird object positions
Hey there everyone!

Man, I recently got into source stuff and I've been having a blast. I'm making a custom mod currently and everything has been going well. However, I lately ran into a problem exporting my model with my hands reference smd's.

When I compile my SMD's and everything looks good, I load them back up in Blender using the smd import to check on them and make sure the compile came out correctly. SO APPARENTLY my hands will be in the right place along with their bones, but the gun attached to the hands that was previously IN them is out of them now. Like.. why?

I can't find any answers and it has happened twice now. Not quite sure what to do.

Hoping I can find help! Thank you so much for reading c:
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Taeryn 21 Mar, 2018 @ 6:04am 
Oooooh thats interesting. I didn't realize the Origin was the determining factor to relative positioning. I thought that blender simply specified cartesian coordinates to each bone and relative face and that is how the game engine decided positions. That's pretty funny. Dude thanks so much.. Really sad I missed this because I was on this page for a while last night. Didn't think it was a mesh problem, figured it to be more of a bone issue.<3
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Date Posted: 20 Mar, 2018 @ 8:19pm
Posts: 2