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In other words, I think the issue here is that the outline basically disappears on two of the sides past a certain mipmap.
You might want to either model the edge to use a different material, with the outline material being black and the fill material being white, or model the outline to use a different UV part of the texture than the fill, with the outline part being fully black and the fill part being fully white (like the outline using the right half of the texture and the fill using the left half).
The only thing I did was close all my applications. I had Crowbar, VTFEdit, GMod and Blender all open when posting this and taking those screenshots. Hmmmm... who knows... but I'm glad things are working now. Thanks for helping out still!