STEAM GROUP
A3Existence A3Existence
STEAM GROUP
A3Existence A3Existence
3
IN-GAME
12
ONLINE
Founded
11 September, 2015
Language
English
ABOUT A3Existence

ArmA 3 - Existence, 5.135.78.227:2302

"It is the year 2027, following the outbreak of a virus which has turned much of the worlds population into mindless cannibals, Esseker became a safe haven for those that remained. That was not to last and now the walking dead have found their way to the island and once again we must fight to survive and rebuild civilization."


Existence Twitch Channel[twitch.tv]
Existence Website[existence.ipbhost.com]
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
DayZ Exile - Changelog: 0.9.34 "Coconut"
Changes
  • Fixed faulty "Need more inventory space" message.
  • Fixed crafting returning wrong number of items sometimes.
  • Fixed "Kick from territory", "Demote" and "Promote" not working correctly.
  • Removed speed limit in trader cities.
  • Fixed vehicle flipping.
  • Fixed the "Upgrade" menu option showing for objects you cannot upgrade.
  • Fixed the group HUD showing weird icons sometimes.
  • Fixed consuming / constructing not removing the item sometimes.
  • Fixed lighting a fire to remove a match instead of giving you one additional.
FPS Improvements
  • Server caches AI, all but teamleader so group still moves.
  • Server caches empty vehicles.
  • Per group/vehicle FSM which is performance friendly and fast.
  • Cached AI units in group are setPOS to TL's position so they can still receive damage from artillery, bombs, etc.
  • Removed all unwanted animals from map.

DayZ Exile - Changelog: 0.9.32 "Pitaya"
TLDR Version
  • Less bugs, but not bug-free
  • Many things
  • So wow
  • Much FPS
Changes
  • Fixed constructing not possible on new servers
  • Fixed rotating vehicles not possible
  • Fixed Arma default group bar showing up
  • A lot of boring optimizations to increase performance. A LOT! Watch your (Server) FPS! 80 players ran at 35-46 FPS.
  • Added new kill types with extra respect "Big Bird" (Roadkill with a chopper) and "Let it rain" (Static MG kills)
  • Added a completely new keypad UI
  • Implemented more easter eggs
  • Loot now spawns multiple items on a stack, but spawns in less positions
  • If you enter a wrong PIN code three times in a row, it will deny access for five minutes (cannot be abused in safe zones)
  • Added a very rare item that can scan a code lock. If the code lock has been used within the last 15 minutes, it shows the last three digits of the PIN code as a heat signature. This item is called "Thermal Scanner Pro" and can be used five times. You cannot buy it, but find it in industrial areas and vehicles service points.
  • It will not put you into combat mode if you throw a smoke grenade, chemlight or hand grade anymore
    It will also not put others into combat mode if you throw a grenade at them or place a mine next to them (They wont see that coming!)
  • You can now attach satchel charges to vehicles, choppers, UAVs, player or constructions
  • If you fly/drive a vehicle into a safe zone that has explosives attached to it, the explosives will be dropped to the ground
  • The Bambi state will now end when you enter a vehicle
  • Locking/Unlocking vehicles now has a proper effect for feedback
  • Vehicles that were parked in a safe zone have god mode after a restart now
  • Vehicle turrets and static MGs do not do damage in safe zones anymore
  • Limited the maximum speed of cars and bikes to 20km/h in the safe zone to prevent trolls ramming into each other
  • You can now stop auto-running by pressing 0, W, A, S or D
  • Fixed a problem where your respect/pop tab amount was reset when you shot someone with an offroad MG (Thanks, Arma)
  • You can now destroy reinforced wood constructions. They take 3x more damage than normal wood constructions.
  • Selling equipped weapons now works. If your equipped weapon has components, it will also add the sales price of the attachments / loaded magazines to it. This only works for weapons that you have equipped. If you sell a weapon with attachments in a backpack, vest or vehicle, it will not add the sales price of the attachments to it (Technically not possible, sorry!). You might want to sell the attachments first and then the weapon to have the same effect.
  • The XM8 now shows 0 pop tabs instead of your total balance when trying to send other players money
  • You can now move flood lights
  • Fixed safes / wood crates simulating physics after server restart
  • Fixed range finders / scopes not showing distance
  • Fixed "Locked Vehicle/Safe Inventory Bypass" glitch
  • Fixed "Bipod" duping method (Navid / SPMG do not come with a bipod out of the box anymore)
  • Fixed "Sell Button Spam" money farming method
  • Fixed "Take All Button" duping method
  • Fixed the "Take All" button replacing your vest / uniform / backpack
  • Fixed the "Take All" button replacing your XM8 with a watch and vice versa
  • Fixed accuracy showing too imprecise values at the traders
  • Fixed text not being centered correctly in "hints"
  • Fixed a problem where vehicle god mode could end when it had different drivers/pilots
  • Fixed a problem where you were a "muppet" outside of the safe zone
  • Fixed a problem where vehicles where moved to ground level when you flip them
  • Portable generators now work properly after restart
  • Fixed a problem where you could (re)move constructions of other territories when placing your flag too near to other territories
  • Lowered the chance of vehicles spawning with damage / explode when purchasing them, after server restart and in general. #armathings
    Camp fires, wood chests, safes, camo tents and work benches can now be placed without the need for a territory. However, you cannot build these on enemy territory.
  • You cannot build camp fires, work benches and wood chests on roads anymore. Sorry, road blockers!
  • Everyone with construction rights can deconstruct and move objects in a territory. If you have placed something outside of a territory, only the owner can deconstruct and move it.
  • If you deconstruct an object, it will drop the construction kit item onto the ground.
  • If you deconstruct or move an object that has a code lock on it, it will drop the code lock item onto the ground.
  • If you place a new construction and move more than 20 meters, the object will now disappear. If you move an existing object and move more than 20 meters, it will fall down instead.
  • Fixed duplicate messages being send (like death notifications etc.)
  • Fixed corpses, AI and weapons de-spawning too fast when no player was nearby.
  • Wrecks will now de-spawn almost instantly in safe zones
  • Fixed possible construction gaps after server restart.- thx to Killzone Kid / NouberNou for sharing.

Best Regards,

Existence

- Zako

10 Comments
Zako 6 Dec, 2015 @ 3:56pm 
Nope, I had no time to keep working on it due to exams, so we decided to shut it down.
Jacob 6 Dec, 2015 @ 1:04pm 
Is the DayZ Exile thing still around?
b 4 Nov, 2015 @ 3:52pm 
I'm sorry about your experience. I'll try and talk to them, but unfortunately as it is right now, since the latest rust update you gotta be really careful with your cupboard placement cus we have the /remove tool on the server. I know alot of servers have been complaining about this, and i hope it will be sorted soon.
Syro 2 Nov, 2015 @ 6:54pm 
Anything done against pure griefing? Those RB40 group douchebags (Synergie * Ironseries, Dany and at least 1 more person) destroyed my 2nd base after I started raging that they raided my 1st base... They literally destroyed my 2nd base, nothing is left. Just to grief me. :/
Zako 2 Oct, 2015 @ 2:20pm 
I'll update it now. Our Rust owner is currently on holiday until Monday so we may be a little behind on the updates.
🅸🆅 1 Oct, 2015 @ 11:27pm 
How fast do you usually update servers? (rust needs an update)
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