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Also, I've watched some gameplay for Silent Hill f and I have to say while it looks like a very pretty game, the gameplay kinda looks awful.Like, the player would parry the monsters attacks every time they attacked and it would stun the monster for a long time. It looked like the only really difficulty was that weapons break. But I'm guess there has to be one that doesn't break for those moments where fighting is mandatory.
I haven't played the games mentioned yet, but personally, I like to be unarmed in any horror game, at least to begin with, nothing more unnerving than having to run from something that's out to kill me and I have no way to fight back.
I think Alien: Isolation and Amnesia did that well. I thoroughly enjoyed the former.
There’s nothing more helpless than removing all the movement bindings.
GAMES TODAY REFLECT THE GAMERS
My sense of direction is so broken that I kind of hated playing through RE2R for the first time and figuring out what I've missed. Skill issue yes, but the game stopped being scary at that point.
Game is super easy.. I only died twice.
I sometimes like those, but it feels unrealistic at the same time, like theres no way i cant fight back, or grab something as a weapon ya know? Unless its a ghost, or something i cant hit.
You can fight, but it shouldnt be easy.
I can't comment on Silent Hill games because I just don't play them. Only one I played was Home Coming on the 360, but that was ages ago and I never finished it.
Same cause I live in america and we have GUNS.
True not every horror game needs to have you to be able to defend yourself as sometimes having nothing to defend yourself with can be just as scary... but that has drastic side effects if you make unarmed and helpless your entire thing for horror.
....Cause Alien isolation was praised for making the Alien AI to be very scary and feels like a terminator or a apex predator hunting you down when it is in the room with you...
Then you remembered that the thing can still die like normal if you played any other Alien games that have them being thrown at you like canon fodder.
...Cause lets be honest here. You guys seriously think Freddy Fazebear is going to be scary when you have the age old self defense ability that everyone knows since childhood called, "Throwing random bullsh*t" or literally a high voltage taser cause technology is weird... or just throw a pizza at his face so that Chica can attack him for you.
Dead Space is still my go to masterpiece of a horror game due to it has horror elements mixed with psychological horror that fit in pretty well with each other and making the Necromorphs more of a threat than they ever are during and after the action has happened.
Cause you only fend and kill off a small group of them. Not the entire outbreak on a ship, colony or a planet full of those ****ers.
...Plus the idea of someone killing everyone around them because they thought they were all insane but turns out they were the one that went insane the whole time due to the Marker's influence is genius writing for the outbreak.
It all depends on what kind of horror scenario you like.
Do you want to feel helpless while being threatened for dear life all the time or do you want to feel like you stand a chance against a threat that has rigged the game from the start?
...Unless your MiSide that sh*t is stupid due main character forget that Crazy Mita can't be rebooted and revived if she dies.
Personally I find the idea of being unable to kill a horror being due to it actually loves you and due to contrived laws about violence against unarmed combatants more scary due to love and war bullsh*t.
You think I may be crazy for saying that but Resident Evil Village introduced a 8'9ft Mother that almost every guy was simpin for at the time of RE:Village's both release trailer and game release as if she was Yorha 2b.
Seriously. The only thing that ruins horror for me nowadays if it's overrated as ****, has a toxic and cringey fanbase, or it has ANY "if evil why hot?" character in it that the majority of the internet wants to bang.
I rather fear a cosmic cow at that point.
Then it becomes the type of game you might not like, more action than horror. I enjoy the unnerving feeling of the chase, I'm unarmed so to avoid dying I have to run or hide, give me a weapon or something to fight back with and that fear goes, I'll stand my ground, then the hunter becomes the prey.
It's a fine balance for the designers I guess, horror or action, focusing on a particular one as the game progresses.