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And hopefully you can add a non-indexed search (I wouldn't care about speed since this would initially be small) including for user names that were in the room. For experimentation purposes start out with private chats first. If it works expand that to all steam groups. For added fun, a timeline/track for eveyone who enters the room, clickable so you can view their profile, even if they only said hello and left immediatly or didn't say a word.
Of course you may want an upper total limit and max days option on Steam's settings dialog box with yet another option to blow away all chat logs(stored in whatever format you like).
I'm learning Visual Basic (Sorta like C++'s much younger, easier to understand brother) and even I can make a program to create a .txt and write things to it (Read from the file however...). Adding this feature should be very simple, not even a week of programming, imo. I don't mind if doesn't have a way to load saved logs to the chat, if it stores the data client-side only (I assume it would, actually), bare bones is what I expect for try #1
Just for those programmers and admins, I'm going to elaborate on the steps needed for a bare-boned, super-simplistic version of this to work (that I know of):
But with all kinds of things bouncing around the offices at Valve, the Steam Team do not have time to implement everything, regardless of the length of time it'd take to do. And when, I'm sure, the vast majority of users do not care for chat logs they are probably focussing their efforts elsewhere.
That's not to say they'll never do chatlogs, but it could be a fair old while yet.
Of course it is not as fully fledged as people here would like. I personally use Skype to chat more often, as it pretty much logs everything said. (Skype text chat that is)
Well, of course it'd be client side chat logs. Why would it be server side? That'd be really bad :P. Client-side chat logs are great and aren't difficult at all to implement, so I don't see why Valve hasn't added this.