Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do get your point though, memory object leaks of any kind (GDI objects too) are probably going to be someone's problem, especially if you let steam collect so many (30 days? yikes!).
here http://social.technet.microsoft.com/Forums/en-US/ieitprocurrentver/thread/af4ee94a-89ac-4e55-90ff-43dbd4a4e612
Please don't take me for a fool :) http://i.imgur.com/i0pSd.png
As I said in the original post, the problem has existed since the 2010 client revamp ( I originally thought it was related to chromium's GDI leak, though I'm not so sure anymore )
Here's another thread on the matter, much older than mine:
http://forums.steampowered.com/forums/showthread.php?t=2298336
The point of this thread is to try and garner Valve's attention so they fix the problem, no-one should have to modify registry settings to counter a leak in Steam itself.
I won't disagree with you on this, but it seemed fair to point out that the infromation was offered to a similar problem with ie9?
Aye, I found the same information when I was looking for a fix for the Chromium GDI leak. It's kind of like putting a bigger bucket under a leaky roof instead of fixing the roof in the first place.
I had a great time yesterday going from 0 to 9999 on my GDI counter in about 30 seconds. It does make your pc look a bit weird though. :P
What exactly happens? Steam stops responding for 5-10 secs, and then continues to work normally?
Yeah, I think this could do with a bit of patching, dearest Valve.
I've noticed in some cases, though, the GDI Objects count does - in fact - lower. So maybe it does "try" to clear them but in some cases it doesn't manage it, or wasn't coding in properly, or something like that, meaning in those situations the Object count just rises and rises?