Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm glad you loved the game!
Unfortunately, we currently have no plans for more Minoria, and are continuing our work on the Momodora series instead.
Thank you for your message.
It's world design is less random. It's story is a bit more consistent, logically I mean and its more akin to a metroidvania, since every hole leads to a room and it has less spikes and other nonsense just to make the player jump and fight mobs in a particular way.
Momodora is more action oriented where not much thought has been put into how or why things are in the game. Minoria has a better established setting simply because of that.
I was a bit shocked you placed the two games in the same world, because the tech doesn't match at all. The way momodora teleporting works is vastly different for example. I recommend separating the two games and placing them in their own world.
but yeah, I'd like to see a Minoria 2 or prequel, something with the same setting elements basically. I like gothy castles anyway + nuns.