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Imperial Guards are actually my favorite, and I even disagree with them being underpowered in the original. Because they have their own advantages, such as the ability to quickly travel between their structures.
And they have the machine spirit of course :)
In comparison the WA campaign has more time limits, more aggressive enemies, sometimes even bullcrap units spawning from out of nowhere. It's a lot more dynamic and pushes the player into aggression more often.
I found the disorder one way harder than the order one because I had two things on a time limit to get rid of. Both the IG and the Eldar force you to move out, you can't just sit in base and max out your forces.
In WA's 4th Order mission ( when you choose with whom you gonna play last mission ) you cant build anything as IG. Your only solution is to just press forward constantly. As Eldars you cant even remove Ork base because it has 20k HP and constntly spawns scripted troops. In Dissorder campaign i just cleared whole map with both factions and made a save right before gates in order to be able to choose faction without beating this map second time. EZ.
Last Ork mission is easiest in the game because it has no time constraints and scripted enemies. You just kill single Monolith and than just press trough couple of scripted non replenishable troops right up to Crull and thats it. Unlike Dissorder last missions which i cleared from the first try i had to repley both IG and Eldars 5th missions couple of times. Eldar one was especially annoying.
Yeah, I agree that the 5th missions are not that bad for DO but the 4th one was a nigtmare for me as Orks. Had to clear the Eldar base with limited forces vs infinitely spawning troops and get to the generators in time, then switch to Chaos and bomb the convoy in time ontop of that. Then I could finally build up and take the map.
Still the worst map of whole DOW1 games is Dark Crusade's Hyperion Peaks. That thing is brutal on hard.
Yeah, the convoy itself is EZ, I just dropped Horrors on it, but the fact that you need to do it before the Eldar escape and you need to take out the gens ontop of that (for Orks) makes that a PitA. If I didn't start by killing the Eldar they'd go too deep into the map to finish off with the initial Orks (or it would be pretty hard) but if I start with killing them then destroying the convoy's gonna be a lot closer call.